Difference between revisions of "Enchantment"
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== List of Enchantments == | == List of Enchantments == | ||
+ | All enchantment prefixes are universal. Suffixes may have restrictions based on the race of the vendor NPC. | ||
=== <span style="background: -webkit-linear-gradient(#ef0202, #8c0000); -webkit-background-clip: text; -webkit-text-fill-color: transparent;">Tier Four</span> === | === <span style="background: -webkit-linear-gradient(#ef0202, #8c0000); -webkit-background-clip: text; -webkit-text-fill-color: transparent;">Tier Four</span> === | ||
Also called ''expansion'' or ''xpac'' tier, this is the best type of gear that players can create, and is only available through formula crafting. All of these enchantments require the rare expansion resources of Bloodstone or Obsidian. | Also called ''expansion'' or ''xpac'' tier, this is the best type of gear that players can create, and is only available through formula crafting. All of these enchantments require the rare expansion resources of Bloodstone or Obsidian. |
Revision as of 19:46, 10 February 2018
“ | The mystic arts are not forgotten here, good patron! Mystic talismans, powerful scrolls, and magical trinkets I have to sell, and will gladly buy any you might carry. |
” |
- Sage
|
Enchantments are special affixes that appear on weapons, armor, and jewelry when crafted in player cities, or found randomly on mob corpses.
Contents
Terminology
Items without enchantments are commonly called non-magic and have a white title on their mouseover. Items with at least one enchantment are called magic and have a blue name.
Item Crafting Basics
When a player chooses to create gear in a city, they must decide whether to use random rolling or formula crafting.
Random Rolling
Random rolling means that the crafting player only chooses the base item that is created; all magical effects are randomized. The effect that is produced will never be more than tier three (see below). Higher-ranked NPCs will produce better effects more often. The advantage of random rolling is that it only costs gold, so players without access to mines or resources can still have access to viable equipment.
Formula Crafting
Formula crafting allows a player to choose the base item and the specific enchantments applied to it. This method requires specific resources, but it drastically reduces the time commitment and is the only way to obtain tier four enchantments. For a list of enchantment resource costs, see the tables below.
Creation Time
Rolling time varies based on the rank of the NPC and the forge they reside in. However, if a player has Mithril () in their warehouse, rolling will consume one unit and become near-instant.
List of Enchantments
All enchantment prefixes are universal. Suffixes may have restrictions based on the race of the vendor NPC.
Tier Four
Also called expansion or xpac tier, this is the best type of gear that players can create, and is only available through formula crafting. All of these enchantments require the rare expansion resources of Bloodstone or Obsidian.
Tier Four Prefixes | ||||||||
Prefix | Effect | Found On | Resource 1 | Resource 2 | Resource 3 | Resource 4 | Resource 5 | Resource 6 |
---|---|---|---|---|---|---|---|---|
Abomination's | +25 Holy Resist | Ring, Amulet, Scepter, Wand, Shield | x30 | x20 | x40 | x10 | ||
Beast Hide | +5 Crush Resist | Cloth, Armor | x20 | x20 | x40 | x20 | x5 | |
Carnelian | +12 Dexterity, +35% Stamina Recovery | Staff, Wand, Scepter, Ring, Amulet | x20 | x20 | x20 | x40 | x10 | |
Charmed | +10 Fire, Cold, & Lightning Resist | Amulet | x20 | x40 | x20 | x20 | x20 | x10 |
Chrysoberyl | +12 Strength, +35% Stamina Recovery | Staff, Wand, Scepter, Ring, Amulet | x20 | x20 | x30 | x10 | x20 | |
Cobra's | +25 Poison Resist | Ring, Amulet, Scepter, Wand, Shield | x30 | x20 | x10 | x20 | ||
Deadly | +165 Attack, +33% Armor Piercing | Ranged | x40 | x20 | x40 | x20 | ||
Dragonbone | +12 Spirit, +35% Mana Recovery | Staff, Wand, Scepter, Ring, Amulet | x20 | x30 | x40 | x10 | ||
Emperor's | +165 Attack | 2H, 1H | x40 | x20 | x40 | x20 | ||
Englamored | +25 Magic Resist | Ring, Amulet, Scepter, Wand, Shield | x30 | x20 | x40 | x10 | ||
Exalted | +110 Mana | Ring, Amulet, Cloth | x20 | x40 | x40 | x10 | ||
Frykka's | +25 Cold Resist | Ring, Amulet, Scepter, Wand, Shield | x20 | x40 | x20 | x10 | ||
Granite | +12 Constitution, +35% Health Recovery | Staff, Wand, Scepter, Ring, Amulet | x20 | x20 | x30 | x10 | ||
Helldrake's | +25 Fire Resist | Ring, Amulet, Scepter, Wand, Shield | x40 | x20 | x10 | x20 | ||
Hematite | +12 Intelligence, +35% Mana Recovery | Staff, Wand, Scepter, Ring, Amulet | x20 | x20 | x40 | x10 | x20 | |
Imperturbable | +25 Mental Resist | Ring, Amulet, Scepter, Wand, Shield | x40 | x20 | x10 | x20 | ||
Invincible | +9 Defense | Cloth, Armor | x20 | x5 | x40 | x40 | ||
Kenaryn's | +45 Stamina | Cloth Boots, Armor BootsKI | x20 | x20 | x10 | x40 | ||
Malachite | +12 Strength, +35% Health Recovery | Staff, Wand, Scepter, Ring, Amulet | x20 | x20 | x30 | x10 | x20 | |
Morloch's | +165 Attack, +10 Damage | 2H, 1H | x40 | x40 | x20 | x20 | ||
Ornamented | +30 Defense | Ring, Amulet | x20 | x10 | x40 | x40 | ||
Peerless | +165 Attack, -17% Weapon Speed | 2H, 1H, Ranged | x40 | x20 | x40 | x20 | x20 | |
Sacred | +25 Unholy Resist | Ring, Amulet, Scepter, Wand, Shield | x30 | x20 | x10 | x20 | ||
Stormborn | +15 Lightning Resist | Ring | x40 | x20 | x10 | x20 | ||
Trueshaped | +5 Pierce Resist | Cloth, Armor | x20 | x20 | x40 | x20 | x5 | |
Truewoven | +5 Slash Resist | Cloth, Armor | x20 | x40 | x20 | x20 | x5 |
Tier Three
Also called vanilla, this is the highest teir of gear that players will see while random rolling or from mob corpses.
Tier Two
Also called agate tier. This gear is just below tier three in terms of strength. Each enchantment in these lists costs just one unit of agate to create.
Tier Two Prefixes | ||
Prefix | Effect | Types |
---|---|---|
Amethyst | ||
Angrim | ||
Anointed | ||
Aquamarine | ||
Archaic | ||
Astral | ||
Basilisk's | ||
Bloodstone | ||
Bronzewood | ||
Engraved | ||
Fortified | ||
General's | ||
Guardian's | ||
Heartwood | ||
Hero's | ||
Immaculate | ||
Imperial | ||
Impervious | ||
Intricate | ||
Mage's | ||
Masterwork | ||
Messenger's | ||
Pearl | ||
Priest's | ||
Profane | ||
Rawhide | ||
Royal | ||
Ruby | ||
Sapphire | ||
Scribed | ||
Serpentine | ||
Tenacious | ||
Terrible | ||
Thunderous | ||
Topaz | ||
Truethread | ||
Uncanny | ||
Unyielding | ||
Warded | ||
Wicked | ||
Winter | ||
Wyrmkin's |
Tier Two Suffixes | ||
Suffix | Effect | Types |
---|---|---|
of Absorption | ||
of Accuracy | ||
of Antidote | ||
of Bladeturning | ||
of Braialla | ||
of Briars | ||
of Brilliance | ||
of Carnage | ||
of Claws | ||
of Craftsmanship | ||
of Deflection | ||
of Divinity | ||
of Embers | ||
of Exhausting | ||
of Faith | ||
of Feedback | ||
of Feysight | ||
of Frost | ||
of Hoarfrost | ||
of Holly | ||
of Khalykryst | ||
of Life | ||
of Measure | ||
of Piercing | ||
of Potential | ||
of Quickness | ||
of Rain | ||
of Sacrilege | ||
of Shadow | ||
of Silver | ||
of Skyfire | ||
of Skywarding | ||
of Sorcery | ||
of Storms | ||
of Superiority | ||
of Talons | ||
of the Defender | ||
of the Dryads | ||
of the Hedgehog | ||
of the Inferno | ||
of the Just | ||
of the Lamprey | ||
of the Lost | ||
of the Mammoth | ||
of the Minotaur | ||
of the Parapet | ||
of the Quester | ||
of the Skrell | ||
of the Unbeliever | ||
of the Warlock | ||
of the Willow | ||
of the Wind | ||
of the Witch | ||
of Trueflight | ||
of Venom | ||
of Will |
Tier One
Tier one includes all gear below the agate tier. Any enchantments that are not in the above lists are considered tier one. This gear costs no resources to create, even when using formula crafting. This is the most common tier of enchantments found on mob corpses. Usually it is better to wait for good results from random rolling than to settle for gear as weak as tier one s.
See Also
Shadowbane Equipment | |||||||
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