Difference between revisions of "Roles"
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− | [[Prestige Class]] PvP contributions can be broken down into five '''roles''' | + | [[Prestige Class]] PvP contributions can be broken down into five '''roles'''. Scores assigned to the classes represent their best potential. |
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− | == Control == | + | === Control === |
The ability to modify the arena of battle to your favor using a combination buffs and debuffs. Characters with a high control score can prime the enemy for defeat by softening their defenses or by reacting to their tactics with choice resistance buffs or counters. | The ability to modify the arena of battle to your favor using a combination buffs and debuffs. Characters with a high control score can prime the enemy for defeat by softening their defenses or by reacting to their tactics with choice resistance buffs or counters. | ||
− | == Damage == | + | === Damage === |
− | The ability to deal high health point damage via spells and weapons. Damage can be further broken down into ''spiked'' damage, which is hard to predict and thus hard to efficiently [[heal]], and ''sustained'' damage, which is a higher net damage that is more predictable. | + | The ability to deal high health point damage via spells and weapons. Damage can be further broken down into ''spiked'' damage, which is hard to predict and thus hard to efficiently [[heal]], and ''sustained'' damage, which is a higher net damage that is more predictable. Characters with a high damage score are often the most numerous members of a PvP group. |
− | == Utility == | + | === Utility === |
− | Utility involves using unique skills not directly involved with combat, but none-the-less important. Some examples of utility are revealing stealth characters, [[tracking]], removing [[death|death shroud]], and [[summon]]ing. | + | Utility involves using unique skills not directly involved with combat, but none-the-less important. Some examples of utility are revealing stealth characters, [[tracking]], removing [[death|death shroud]], and [[summon]]ing. |
− | == Healing == | + | === Healing === |
− | The opposite of damage, healing is restoring hit points that have been lost in battle. This includes topping off characters who take chip damage as well as swiftly sustaining life on an ally who has been focused on. | + | The opposite of damage, healing is restoring hit points that have been lost in battle. This includes topping off characters who take chip damage as well as swiftly sustaining life on an ally who has been focused on. |
− | == Survival == | + | === Survival === |
Survival includes all manner self-preservation tactics such as self-only healing, personal movement speed buffs, personal debuff removal, and invisibility. | Survival includes all manner self-preservation tactics such as self-only healing, personal movement speed buffs, personal debuff removal, and invisibility. | ||
[[category:Game Mechanics]] | [[category:Game Mechanics]] | ||
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+ | == See Also == | ||
+ | * [[What Class Should I Play?]] | ||
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Revision as of 03:33, 6 February 2018
Prestige Class PvP contributions can be broken down into five roles. Scores assigned to the classes represent their best potential.
Control
The ability to modify the arena of battle to your favor using a combination buffs and debuffs. Characters with a high control score can prime the enemy for defeat by softening their defenses or by reacting to their tactics with choice resistance buffs or counters.
Damage
The ability to deal high health point damage via spells and weapons. Damage can be further broken down into spiked damage, which is hard to predict and thus hard to efficiently heal, and sustained damage, which is a higher net damage that is more predictable. Characters with a high damage score are often the most numerous members of a PvP group.
Utility
Utility involves using unique skills not directly involved with combat, but none-the-less important. Some examples of utility are revealing stealth characters, tracking, removing death shroud, and summoning.
Healing
The opposite of damage, healing is restoring hit points that have been lost in battle. This includes topping off characters who take chip damage as well as swiftly sustaining life on an ally who has been focused on.
Survival
Survival includes all manner self-preservation tactics such as self-only healing, personal movement speed buffs, personal debuff removal, and invisibility.
See Also
Shadowbane Guides | |||||||
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