Difference between revisions of "Aelfborn"

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'''Granted''': 45 Base Intelligence/ 105 Max Intelligence<br>
 
'''Granted''': 45 Base Intelligence/ 105 Max Intelligence<br>
 
'''Granted''': 35 Base Spirit/ 85 Max Spirit<br>
 
'''Granted''': 35 Base Spirit/ 85 Max Spirit<br>
'''Height''': 6'2" - 7'2" (Male)/5'10" - 6'10" (Female)<br>
 
  
 
== Racial Abilities ==
 
== Racial Abilities ==

Revision as of 03:53, 17 August 2005


The Aelfborn

The Half Breeds, Children of Two Worlds

Available Classes

Assassins
Barbarians
Bards
Channelers
Crusaders
Doomsayers
Druids
Furies
Huntresses
Necromancers
Nightstalkers
Prelates
Priests
Rangers
Scouts
Sentinels
Thieves
Warlocks
Warriors
Wizards

The sterile offspring of Elf and Man, the Aelfborn are feared and distrusted by the both of the races that sired them. Creatures of passion, Aelfborn are driven to extremes of emotion and often are driven to madness by the imbalance in their blood. In previous Ages it was believed that the offspring of Man and Elf were the vessels of Chaos, creatures of spirit rather than soul, consumed by demons of madness as they grow older. No sure cure for the Curse of the Aelfborn has ever been found, but Aelfborn children are often marked with magical tattoos to keep them sane. In the days since the Turning, unprecedented numbers of Aelfborn are said to be gathering in the wilds, far from the eyes of Elves or Men, to forge a new society of their own. Aelfborn lack the immortality of both races -- they age as men, yet can produce no offspring.

Their People, Their Ways, Their Lore

Starting Information

Training Points Cost: 5
Health Bonus: 0
Mana Bonus: 30
Stamina Bonus: 70

Statistic Distribution

Granted: 40 Base Strength/ 95 Max Strength
Granted: 50 Base Dexterity/ 120 Max Dexterity
Granted: 40 Base Constitution/ 95 Max Constitution
Granted: 45 Base Intelligence/ 105 Max Intelligence
Granted: 35 Base Spirit/ 85 Max Spirit

Racial Abilities

Wildkin's Chase

Personal Snare Immunity

Granted: Level 10
Focus Skill: None
Stamina Cost: 10
Casting Time: 6 Seconds
Recycle Time: ~1700 Seconds
Requirements: None
Requires Roll to hit: No
Target and Range: Self/No target
Duration: 360 seconds
Effects:
Grants Personal Snare Immunity against cast spells. Does not
currently prevent weapon snares from snaring self.