Difference between revisions of "Weapon style"

From Morloch Wiki
Jump to: navigation, search
Line 1: Line 1:
 
[[Category:Powers]][[Category:Combat]]
 
[[Category:Powers]][[Category:Combat]]
'''Weapon Styles''', also known as ''weapon powers'' or simply ''styles'', are [[power]]s with restricted usage in conjunction with a specific weapon. Weapon Styles can only be used if you are in the combat mode and have the matching weapon in use (for example, "press the foe", a sword weapon style, may only be used if the character wields a sword). Weapon styles go into effect during the next swing of one's weapon after they are cast. A weapon style will increase the user's [[damage]] for one swing, and may also hinder his target in one or more of the following ways:
+
'''Weapon Styles''', also known as ''Weapon Powers'' or simply ''Styles'', are [[Power]]s with restricted usage in conjunction with a specific weapon. Weapon Styles can only be used if you are in the combat mode and have the matching weapon in use (for example, "press the foe", a sword weapon style, may only be used if the character wields a sword). Weapon styles go into effect during the next swing of one's weapon after they are cast. A weapon style will increase the user's [[damage]] for one swing, and may also hinder his target in one or more of the following ways:
 
* Bleeding [[DOT]]
 
* Bleeding [[DOT]]
 
* [[Debuff]]
 
* [[Debuff]]
Line 13: Line 13:
 
* A [[Huntress]] [[Naargal's Dart]] initiates a poison DoT on the target.
 
* A [[Huntress]] [[Naargal's Dart]] initiates a poison DoT on the target.
  
For a list of all Weapon Styles in-game, visit [[Category:Weapon Styles|this]] page
+
For a list of all Weapon Styles in-game, visit [[Category: Weapon Styles|this]] page
  
 
=== Style Casting ===
 
=== Style Casting ===
 
"Style-casting" was once a technique used by any character who used a ranged power with an [[attack rating]]-based success chance. Given the fact that most weapon styles used to grant a temporary increase to attack rating, one could use a weapon style briefly before using another power, thereby gaining the additional attack rating. Attack rating bonuses were removed to prevent style casting.
 
"Style-casting" was once a technique used by any character who used a ranged power with an [[attack rating]]-based success chance. Given the fact that most weapon styles used to grant a temporary increase to attack rating, one could use a weapon style briefly before using another power, thereby gaining the additional attack rating. Attack rating bonuses were removed to prevent style casting.

Revision as of 04:45, 19 July 2011

Weapon Styles, also known as Weapon Powers or simply Styles, are Powers with restricted usage in conjunction with a specific weapon. Weapon Styles can only be used if you are in the combat mode and have the matching weapon in use (for example, "press the foe", a sword weapon style, may only be used if the character wields a sword). Weapon styles go into effect during the next swing of one's weapon after they are cast. A weapon style will increase the user's damage for one swing, and may also hinder his target in one or more of the following ways:

There are also some unique weapon powers available to disciplines and classes:

For a list of all Weapon Styles in-game, visit page

Style Casting

"Style-casting" was once a technique used by any character who used a ranged power with an attack rating-based success chance. Given the fact that most weapon styles used to grant a temporary increase to attack rating, one could use a weapon style briefly before using another power, thereby gaining the additional attack rating. Attack rating bonuses were removed to prevent style casting.