Difference between revisions of "Focus Skill"
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− | + | '''Focus Skills''' are the in-game representation of a character's prowess in certain areas. These skills are used to determine eligibility for spells, and are one of the primary factors in derermining [[Hit Roll|attack rating]]. | |
+ | == Class Foci == | ||
+ | Every class except [[Barbarian]], [[Scout]], [[Thief]], and [[Warrior]] receives a class focus skill. | ||
+ | === Shadowmastery === | ||
+ | === Bardsong === | ||
+ | === Channeling === | ||
+ | === Thaumaturgy === | ||
+ | === Corruption === | ||
+ | === Theurgy === | ||
+ | === Liturgy === | ||
+ | === Nature Lore === | ||
+ | === Stormcalling === | ||
+ | === Way of the Gaana === | ||
+ | === Necromancy === | ||
+ | === Exorcism === | ||
+ | === Beastcraft === | ||
+ | === Abjuration === | ||
+ | === Warlockry === | ||
+ | === Wizardry === | ||
+ | == Weapon Foci == | ||
+ | Weapon focus skills determine one's ability to wield weapons. The weapon focus skills also play a role in determining weapon damage and attack rating. | ||
+ | |||
+ | === Axe === | ||
+ | * Axe | ||
+ | * Axe Mastery | ||
+ | === Great Axe === | ||
+ | * Great Axe | ||
+ | * Great Axe Mastery | ||
+ | === Bow === | ||
+ | === Crossbow === | ||
+ | === Dagger === | ||
+ | === Unarmed === | ||
+ | === Hammer === | ||
+ | === Great Hammer === | ||
+ | === Pole Arm === | ||
+ | === Spear === | ||
+ | === Staff === | ||
+ | === Sword === | ||
+ | === Great Sword === | ||
+ | |||
+ | == Armor Foci == | ||
+ | The ability to wear certain kinds of armor will depend on a character's skill in that armor's focus skill. Beyond that, increasing an armor skill plays the largest single role in a character's [[Hit Roll|defense]] score. Wearing cloth armor requires no focus skill. | ||
+ | === Wear Armor, Light === | ||
+ | === Wear Armor, Medium === | ||
+ | === Wear Armor, Heavy === | ||
+ | == Passive Defense == | ||
+ | {{ma|Passive Defense}} | ||
+ | A character's passive defense can be increased by training a passive defense focus skill. This type of defense is always on unless the character is sitting down or has been [[stun]]ned. | ||
+ | === Block === | ||
+ | === Dodge === | ||
+ | === Parry === | ||
+ | == Discipline Foci == | ||
+ | The application of certain [[discipline]] runes will grand their bearer a relevant focus skill. This skill will then be used to determine eligibility and attack rating for spells granted by that discipline. | ||
+ | === Bloodcalling === | ||
+ | === Sun Dancing === | ||
+ | === Blade Weaving === | ||
+ | === Blade Mastery === | ||
+ | === Flamecalling === | ||
+ | === Leadership === | ||
+ | === Orthantos === | ||
+ | === Way of the Bear === | ||
+ | === Way of the Rat === | ||
+ | === Way of the Wolf === | ||
+ | == Others == | ||
+ | === Bargaining === | ||
+ | === Running === |
Revision as of 22:42, 12 February 2018
Focus Skills are the in-game representation of a character's prowess in certain areas. These skills are used to determine eligibility for spells, and are one of the primary factors in derermining attack rating.
Class Foci
Every class except Barbarian, Scout, Thief, and Warrior receives a class focus skill.
Shadowmastery
Bardsong
Channeling
Thaumaturgy
Corruption
Theurgy
Liturgy
Nature Lore
Stormcalling
Way of the Gaana
Necromancy
Exorcism
Beastcraft
Abjuration
Warlockry
Wizardry
Weapon Foci
Weapon focus skills determine one's ability to wield weapons. The weapon focus skills also play a role in determining weapon damage and attack rating.
Axe
- Axe
- Axe Mastery
Great Axe
- Great Axe
- Great Axe Mastery
Bow
Crossbow
Dagger
Unarmed
Hammer
Great Hammer
Pole Arm
Spear
Staff
Sword
Great Sword
Armor Foci
The ability to wear certain kinds of armor will depend on a character's skill in that armor's focus skill. Beyond that, increasing an armor skill plays the largest single role in a character's defense score. Wearing cloth armor requires no focus skill.
Wear Armor, Light
Wear Armor, Medium
Wear Armor, Heavy
Passive Defense
- Main article: Passive Defense
A character's passive defense can be increased by training a passive defense focus skill. This type of defense is always on unless the character is sitting down or has been stunned.
Block
Dodge
Parry
Discipline Foci
The application of certain discipline runes will grand their bearer a relevant focus skill. This skill will then be used to determine eligibility and attack rating for spells granted by that discipline.