Difference between revisions of "In Development"

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'''In Deveopment''' contains high-level concepts being discussed for future content in Shadowbane. These items come with no time table, and may not ever make it to a live server. Throughout season 5 we collected quite a bit of user feedback, as well as data from events happening in game. We are excited to share with everyone what has been going on behind the scenes.
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'''In Development''' contains high-level concepts being discussed for future content in Shadowbane. These items come with no time table, and may not ever make it to a live server. Throughout season 5 we collected quite a bit of user feedback, as well as data from events happening in game. We are excited to share with everyone what has been going on behind the scenes.
  
== Improved Launcher/Patcher ==
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== Breakthrough in Client Files! ==
* We have been working to update our patcher to include additional functionality and security. This will reduce friction to manager your account. Note: Players who have been using a third party launcher will have their accounts removed.  
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* The majority of developer focus has been around server code. Over the last 12-18 months our focus has been fixing Bane Performance, improving sync (more to come!), improving altitude and city height issues as well as creating content to change up ways you can progress a character. Up until now the client files have not been easy to work with. We recently made a breakthrough in this area which will allow us to not only clean up and resolve bugs quicker from a powers/skills perspective, but also expand the scope of possible balance changes. This breakthrough also opens additional doors regarding further sync improvements (Height-maps) that were previously not accessible to the team. We are still in our early stages of getting tooling in place, this will open many doors for the community.  
  
== Introduction of Proxies ==
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== City of Virankhaar ("Guards") ==
* International players utilize VPN services to obtain playable ping to our server located on the US East Coast. This has caused some administrative overhead that the SBEmu team is looking to alleviate. Upon release of the new patcher, VPN's will no longer be necessary as client location will be detected and automatically directed to our geographically disbursed proxy servers the team has deployed. With this in place, we will be cracking down on the use of multiple logins by IP addresses.
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* The PvP hotspot of Guards will be making a return with a new twist.   
 
 
== Overhaul of Morlochs Revelry ==
 
* The bane buff was found to have many weaknesses this season, and was temporarily disabled. The team has been hard at work reworking the mechanics to restore the intended purpose and remove the ability to game the mechanic. This will be coming sooner than later!
 
 
 
== Additional Content ==
 
* Mastery System - Rewarding for players who want to spend time to build out a main character, more information will be released as this makes it through our testing!  
 
  
 
== Balancing ==
 
== Balancing ==

Latest revision as of 16:58, 23 December 2019

In Development contains high-level concepts being discussed for future content in Shadowbane. These items come with no time table, and may not ever make it to a live server. Throughout season 5 we collected quite a bit of user feedback, as well as data from events happening in game. We are excited to share with everyone what has been going on behind the scenes.

Breakthrough in Client Files!

  • The majority of developer focus has been around server code. Over the last 12-18 months our focus has been fixing Bane Performance, improving sync (more to come!), improving altitude and city height issues as well as creating content to change up ways you can progress a character. Up until now the client files have not been easy to work with. We recently made a breakthrough in this area which will allow us to not only clean up and resolve bugs quicker from a powers/skills perspective, but also expand the scope of possible balance changes. This breakthrough also opens additional doors regarding further sync improvements (Height-maps) that were previously not accessible to the team. We are still in our early stages of getting tooling in place, this will open many doors for the community.

City of Virankhaar ("Guards")

  • The PvP hotspot of Guards will be making a return with a new twist.

Balancing

  • Rangers? Glass Bows? The team has been evaluating community feedback for the next round of balance changes.


See Also