Difference between revisions of "Category:Skills"

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Skills or ''focus skills'' are areas of [[Training Point|training]] that unlocks more advanced [[powers]] and [[skills]]. Training a skill also affects a player's [[Hit Roll|hit chance]] with weapons and spells that are based on that skill, and plays a minor role in [[damage]] as well.
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'''Skills''' or ''focus skills'' are areas of [[Training Point|training]] that unlocks more advanced [[powers]] and [[skills]]. Training a skill also affects a player's [[Hit Roll|hit chance]] with weapons and spells that are based on that skill, and plays a minor role in [[damage]] as well.
  
 
== Availability ==
 
== Availability ==
Skills can come from [[Starting_Traits|starting traits]], [[Races|races]], [[Prestige Class|classes]], [[Disciplines|disciplines]], and [[Mastery Rune|mastery runes]]. Note that just because a skill is available to your class, it does not mean it will be very effective; each class receives weapon powers at a specific rank.
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Skills can come from [[Starting_Traits|starting traits]], [[Races|races]], [[Prestige Class|classes]], [[Disciplines|disciplines]], and [[Mastery Rune|mastery runes]]. Note that just because a skill is available to your class, it does not mean it will be very effective; each class receives weapon powers at a specific rank. Mastery lines such as Throwing or Axe Mastery require 80% in a primary [[skills]] before being eligible to be trained.  
  
 
== Mechanics ==
 
== Mechanics ==
 
Unlike [[power]]s, skills do not have a hard cap. There is a "soft cap" which determined by the player's [[intelligence]] score. Training a skill to the soft cap is called "golding" that skill, because the number turns gold in the skills window.
 
Unlike [[power]]s, skills do not have a hard cap. There is a "soft cap" which determined by the player's [[intelligence]] score. Training a skill to the soft cap is called "golding" that skill, because the number turns gold in the skills window.

Latest revision as of 10:28, 22 October 2019

Skills or focus skills are areas of training that unlocks more advanced powers and skills. Training a skill also affects a player's hit chance with weapons and spells that are based on that skill, and plays a minor role in damage as well.

Availability

Skills can come from starting traits, races, classes, disciplines, and mastery runes. Note that just because a skill is available to your class, it does not mean it will be very effective; each class receives weapon powers at a specific rank. Mastery lines such as Throwing or Axe Mastery require 80% in a primary skills before being eligible to be trained.

Mechanics

Unlike powers, skills do not have a hard cap. There is a "soft cap" which determined by the player's intelligence score. Training a skill to the soft cap is called "golding" that skill, because the number turns gold in the skills window.