Difference between revisions of "Experience Point"

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|- bgcolor="#FFFFFF"
 
|- bgcolor="#FFFFFF"
 
| align="center" | White<br />
 
| align="center" | White<br />
| align="center" | Very Easy<br />
+
| align="center" | Trivial<br />
 
| align="center" | One Point<br />
 
| align="center" | One Point<br />
 
|- valign="bottom"
 
|- valign="bottom"
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| align="center" | Almost All<br />
 
| align="center" | Almost All<br />
 
|- valign="bottom"
 
|- valign="bottom"
|- bgcolor="#0066FF"
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|- bgcolor="#4da6ff"
 
| align="center" | Blue<br />
 
| align="center" | Blue<br />
 
| align="center" | Fair Fight<br />
 
| align="center" | Fair Fight<br />
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| align="center" | Almost All<br />
 
| align="center" | Almost All<br />
 
|- valign="bottom"
 
|- valign="bottom"
|- bgcolor="#FF3300"
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|- bgcolor="#ff9966"
 
| align="center" | Orange<br />
 
| align="center" | Orange<br />
 
| align="center" | Difficult<br />
 
| align="center" | Difficult<br />
 
| align="center" | Almost All<br />
 
| align="center" | Almost All<br />
 
|- valign="bottom"
 
|- valign="bottom"
|- bgcolor="#FF0000"
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|- bgcolor="#cc3300"
 
| align="center" | Red<br />
 
| align="center" | Red<br />
 
| align="center" | Very Difficult<br />
 
| align="center" | Very Difficult<br />
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</center>
 
</center>
 
=== Leadership ===
 
=== Leadership ===
Players who apply the [[Commander]] discipline will receive a new skill called Leadership. Leadership will grant players experience they may have lost through the soft cap at a rate of approximately one percent per point of Leadership. For Leadership work, the character employing it must be set as the party's leader and be within experience-gaining range of group members.
+
Players who apply the [[Commander]] discipline will receive a new skill called Leadership. For Leadership work, the character employing it must be set as the group's leader and be within experience-gaining range of group members. Starting with patch 7.0, Leadership grants a top-level bonus to the Experience Points granted (18% at 90 trains). Previously, Leadership was a reduction in the size of the penalty applied to Experience Points granted when leveling as a group.  
  
=== Formulas ===
+
For example (v6.4 and earlier), 100 points of experience may be reduced by 10% when granted to a group. Leadership would have reduced the reduction by some percentage, up to 90%. This would have returned some of the lost Experience back to the group. In the example the reduction of 10 points would have been reduced to 1 point if the group's leader had 90 trains in Leadership; granting 99 Experience Points. For v7.0, the same Experience amount would have been calculated to be 118. This is the original 100 Experience Points, no penalty, and increased by 18% (at 90 trains).
The maximum experience per kill from a monster that is blue, yellow, or orange con can be calculated using the following formula.
+
 
*<code>(((Level^2-Level)*50)+16)</code>
+
=== PvE Calculations & Bonuses/Penalties ===
 +
Base XP for a Mob kill is a combination of three factors: the player getting the experience, the level difference between the player getting the experience and the mob, and an XP Modification Rate on the mob. This calculation is performed for each group member in Experience Range at the time of the mob kill. After this amount is calculated, the following bonuses are applied:
 +
*(Bonus) Hotzone - The mob's location at the time of death (not spawn) is used to determine if this bonus is applied
 +
*(Penalty) Errant - Experience Points granted to an Errant player are reduced
 +
*(Bonus) Realm - Realms under the control of Feudal R8s receive a bonus to PvE Experience Points
 +
*(Bonus) Experience Charms - Zones that have triggered Experience bonuses to PvE, specifically Noob Island
  
The total experience needed to reach a level starting from level one can be calculated using the following formula.
 
*<code>(((Level-1)^3)*150)</code>
 
  
 
== Soft Cap ==
 
== Soft Cap ==
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Players will receive experience points from killing enemy players beginning at level 20. In order to receive this experience, the target must not have been killed by the same person in the past 30 minutes, and also can not be in the same [[guild|nation]].
 
Players will receive experience points from killing enemy players beginning at level 20. In order to receive this experience, the target must not have been killed by the same person in the past 30 minutes, and also can not be in the same [[guild|nation]].
  
=== Glory Bonus ===
+
=== PvP Experience Bonuses ===
 +
'''TO BE UPDATED'''
 
A PC will receive an bonus on top of the normal PvP experience value if they kill another player under the following circumstances:
 
A PC will receive an bonus on top of the normal PvP experience value if they kill another player under the following circumstances:
 
*Your victim is a higher level than you
 
*Your victim is a higher level than you
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*You are having a [[Glory System|kill streak]]
 
*You are having a [[Glory System|kill streak]]
 
*Your victim had a kill streak (that you ended)
 
*Your victim had a kill streak (that you ended)
 +
 +
=== Experience Penalties ===
 +
'''TO BE UPDATED'''
  
 
=== PvP Event Experience ===
 
=== PvP Event Experience ===

Latest revision as of 01:57, 29 September 2020

Experience point (also known as XP or Exp) is the unit that tracks Shadowbane's level-based progression system. Experience points are required to gain levels and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players, and once gained, they can not be lost.

Monster "Con"

A monster's difficulty is indicated by the color of its name in the selection bar. This is called con (not to be confused with constitution). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was /con or /consider.

Below is a table to better illustrate difference of con and experience gain.

Color Difficulty Experience Gained
White
Trivial
One Point
Green
Easy
Very Little
Cyan
Somewhat Easy
Almost All
Blue
Fair Fight
All
Yellow
Somewhat Difficult
Almost All
Orange
Difficult
Almost All
Red
Very Difficult
Very Little

Leadership

Players who apply the Commander discipline will receive a new skill called Leadership. For Leadership work, the character employing it must be set as the group's leader and be within experience-gaining range of group members. Starting with patch 7.0, Leadership grants a top-level bonus to the Experience Points granted (18% at 90 trains). Previously, Leadership was a reduction in the size of the penalty applied to Experience Points granted when leveling as a group.

For example (v6.4 and earlier), 100 points of experience may be reduced by 10% when granted to a group. Leadership would have reduced the reduction by some percentage, up to 90%. This would have returned some of the lost Experience back to the group. In the example the reduction of 10 points would have been reduced to 1 point if the group's leader had 90 trains in Leadership; granting 99 Experience Points. For v7.0, the same Experience amount would have been calculated to be 118. This is the original 100 Experience Points, no penalty, and increased by 18% (at 90 trains).

PvE Calculations & Bonuses/Penalties

Base XP for a Mob kill is a combination of three factors: the player getting the experience, the level difference between the player getting the experience and the mob, and an XP Modification Rate on the mob. This calculation is performed for each group member in Experience Range at the time of the mob kill. After this amount is calculated, the following bonuses are applied:

  • (Bonus) Hotzone - The mob's location at the time of death (not spawn) is used to determine if this bonus is applied
  • (Penalty) Errant - Experience Points granted to an Errant player are reduced
  • (Bonus) Realm - Realms under the control of Feudal R8s receive a bonus to PvE Experience Points
  • (Bonus) Experience Charms - Zones that have triggered Experience bonuses to PvE, specifically Noob Island


Soft Cap

Shadowbane uses a soft cap to limit player level. As a player approaches level 75, the amount of experience they receive from all sources gradually decreases, until they get just one point per kill at level 75.

PvP Experience

Players will receive experience points from killing enemy players beginning at level 20. In order to receive this experience, the target must not have been killed by the same person in the past 30 minutes, and also can not be in the same nation.

PvP Experience Bonuses

TO BE UPDATED A PC will receive an bonus on top of the normal PvP experience value if they kill another player under the following circumstances:

  • Your victim is a higher level than you
  • You were the first person to kill your victim
  • Your kill was your first one of the day
  • You are having a kill streak
  • Your victim had a kill streak (that you ended)

Experience Penalties

TO BE UPDATED

PvP Event Experience

Being present when a bane or mine comes to an end will yield a player a large bonus to their experience if they are a member of the successful nation.

External Links