Difference between revisions of "Forge"
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− | The forge is a type of player building that allows a city to craft and scrap weapons and armor. | + | [[File:Forge.JPG|thumb|400px|A feudal forge]]The forge is a type of player building that allows a city to craft and scrap weapons and armor. |
== Obtaining == | == Obtaining == | ||
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You may choose which types of craftsmen appear in your forge by purchasing employment contracts from a [[Stewart]]. The types of craftsmen available are: | You may choose which types of craftsmen appear in your forge by purchasing employment contracts from a [[Stewart]]. The types of craftsmen available are: | ||
− | *Axesmith (two-hand | + | *Axesmith (two-hand, one-hand, and throwing axes) |
− | *Daggersmith (daggers and fist weapons) | + | *Daggersmith (daggers, throwing daggers, and fist weapons) |
− | *Hammersmith (two-hand | + | *Hammersmith (two-hand, one-hand, and throwing hammers) |
*Swordsmith (two-hand and one-hand swords) | *Swordsmith (two-hand and one-hand swords) | ||
*Spearsmith (spears and pole arms) | *Spearsmith (spears and pole arms) | ||
− | *Projectile Craftsman (bows, crossbows | + | *Projectile Craftsman (bows, crossbows) |
*Shieldsmith (Shields) | *Shieldsmith (Shields) | ||
*Helmsmith (many unique helmets) | *Helmsmith (many unique helmets) | ||
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=== Scraping/Junking === | === Scraping/Junking === | ||
− | Forges may be used to sell | + | Forges may be used to sell unwanted gear at cost, which will yield the player much more gold than selling to second party vendors. This is done by moving items from the player inventory to the hireling inventory, and then choosing to junk the item from the hireling's menu. |
=== Repair === | === Repair === | ||
Hirelings of any rank may also repair damaged weapons or armor of the appropriate type (a heavy armorer can repair heavy armor). However, helmsmith may repair any type of armor. This service is available to any player who is not black-listed to the forge or city. | Hirelings of any rank may also repair damaged weapons or armor of the appropriate type (a heavy armorer can repair heavy armor). However, helmsmith may repair any type of armor. This service is available to any player who is not black-listed to the forge or city. | ||
− | + | == See Also == | |
*[[Magic Shop]], a building like a forge that can produce jewelry, staffs, and scepters. | *[[Magic Shop]], a building like a forge that can produce jewelry, staffs, and scepters. | ||
*[[Mercantile]], a building like a forge that can produce [[cloth]] armor. | *[[Mercantile]], a building like a forge that can produce [[cloth]] armor. | ||
[[Category:Cities]] | [[Category:Cities]] | ||
+ | [[Category:Assets]] |
Latest revision as of 00:06, 24 February 2018
Contents
Obtaining
A forge deed can be purchased from a Builder of any rank. The base cost is 500,000 gold. The basic type of forge is a Feudal Forge. However, special architecture is available in the theme of Elf, Irekei, and Northman from the appropriate builders found in the world.
Like most buildings, forges can be placed using the asset placement GUI which appears when its deed is double-clicked.
Hirelings
Craftsmen must be employed at a forge before it can be used. At rank one, a forge may only employ one hireling. As the forge becomes more advanced, it can eventually hold up to three.
You may choose which types of craftsmen appear in your forge by purchasing employment contracts from a Stewart. The types of craftsmen available are:
- Axesmith (two-hand, one-hand, and throwing axes)
- Daggersmith (daggers, throwing daggers, and fist weapons)
- Hammersmith (two-hand, one-hand, and throwing hammers)
- Swordsmith (two-hand and one-hand swords)
- Spearsmith (spears and pole arms)
- Projectile Craftsman (bows, crossbows)
- Shieldsmith (Shields)
- Helmsmith (many unique helmets)
- Medium Armorer
- Heavy Armorer
- Light Armorer
Human hirelings are readily available, but are limited in end-game crafting ability. Rare and superior hirelings of other races can be found in the world as random drops.
Usage
Forges offer the friended player a unique GUI which allows them to create weapons or armor. The crafting time an quality depend on the forge and the hireling's rank. Certain items or enchantments are limited by your hireling's race.
Crafting
If your warehouse has the necessary resources, you may order your hirelings to craft designer weapons or armor.
Hirelings can also be ordered to craft specific items with random magical enchantments. This is also called "random rolling" because it is a gamble: It offers the chance to produce useful magical items without the need for resources but costs at least 5,000 gold per roll.
Vending
All items in a hireling's inventory appear for sale to any player who is not black-listed to the forge or city. The price and profit margins may be set by players friended to the forge.
Scraping/Junking
Forges may be used to sell unwanted gear at cost, which will yield the player much more gold than selling to second party vendors. This is done by moving items from the player inventory to the hireling inventory, and then choosing to junk the item from the hireling's menu.
Repair
Hirelings of any rank may also repair damaged weapons or armor of the appropriate type (a heavy armorer can repair heavy armor). However, helmsmith may repair any type of armor. This service is available to any player who is not black-listed to the forge or city.
See Also
- Magic Shop, a building like a forge that can produce jewelry, staffs, and scepters.
- Mercantile, a building like a forge that can produce cloth armor.