Difference between revisions of "Mine"
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Revision as of 19:25, 14 September 2006
General Information
Claiming a Mine
- You need to tear down the guard tower.
- Have your Prospector cast Prospecting Stance (one of the powers granted by the discipline), and then cast Claim Mine on the destroyed tower.
- Defend your claim until the WoO is over.
Harvesters and Guards
To help protect the Resource Mine, you can slot in a Tower Guardsman. These work like Tower Archers as in they do not have hirelings under them but can be ranked up to Rank seven (7).
If you do not want extra protection, you can slot in Harvesters. These can also be ranked up to seven (7) but instead of assisting in protection, they increase production of the Resource Mine. Harvesters increase production (per Harvester) using the following curve:
- Rank 1 Harvester: +5,717 gold
- Rank 2 Harvester: +6,430 gold
- Rank 3 Harvester: +7,145 gold
- Rank 4 Harvester: +7,860 gold
- Rank 5 Harvester: +8,575 gold
- Rank 6 Harvester: +9,290 gold
- Rank 7 Harvester: +10,005 gold
Ranking a Mine
Here are the amount of slots you get per Rank of the Tower, Health, and Ranking Times:
- Rank 1: 40,000, 2 slots
- Rank 2: 75,000, 3 slots
- Rank 3: 110,000, 4 slots
- Rank 4: 145,000, 5 slots
- Rank 5: 180,000, 6 slots
- Rank 6: 215,000, 7 slots
- Rank 7: 250,000, 8 slots
With a Rank seven (7) Resource Tower with eight (8) Rank seven (7) Harvesters, a Mine will put out roughly 130,000 gold per hour.
If your Resource Tower is destroyed or deranks, it functions like a normal structure; meaning you will lose the hiring slots applicable for that Rank.
The Seneschal
To check on how much gold (or the other resources once implemented), go to the Warehouse and visit the Seneschal there. Clicking on him will show you the current holdings. If you wish to deposit some gold, you just have to select how much you have in your inventory (through the Seneschal's Window) and hit Deposit. Everyone is free to deposit resources into a Warehouse.
You'll note that there is a Withdraw button. Not just anyone can Withdraw. Currently you must be the Guild Leader or Inner Council to do so. Also, there is a minimum balance that must be maintained meaning that if the Warehouse has not met that balance, nothing can be withdrawn. For instance, the minimum balance is currently set to five (5) million gold. If there is less than that in the Warehouse, nothing can be withdrawn. If there is six (6) million in there, only one (1) million of it can be withdrawn.
Additional Notes
- The further your Mine is from your City, the less it produces meaning try to claim Mines near your city for the most benefit.
- Your Nation, not Guild, can hold no more Resource Mines than two (2) times the rank of the Nation Tree, i.e. the most a Nation can hold is fourteen (14) mines if they have a Rank seven (7) Tree of Life.
- When someone is attacking a Resource Tower that is held by another guild, they will receive a message that the Mine is being attacked.
- The Window of Opportunity can only be set by the Nation Leader or Inner Council and affects all Mines within that Nation.
- The Warehouse will automatically pay the Maintenance Fees and Wages of all Fortress Assets (Barracks, Walls, Towers, etc) and Structures under Runemaster Protection making the Warehouse even useful for cities that do not control a Resource Mine.
The Warehouse will not pay the Maintenance Fees for Shrines.
Ore Mine
Resources
50000 | |
100 | |
20 | |
20 | |
10 |
Expansion Resources
5 |
Lumber Camp
Resources
50000 | |
100 | |
30 | |
30 | |
10 |
Expansion Resources
5 |
Magic Mine
Resources
50000 | |
30 | |
20 | |
10 | |
10 | |
10 |
Expansion Resources
5 |
Gold Mine
Resources
50000 | |
30 | |
20 | |
20 | |
10 |
Expansion Resources
5 |