Difference between revisions of "6.2.0"

From Morloch Wiki
Jump to: navigation, search
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
This patch is not fully implemented.
 
 
 
===Improvements===
 
===Improvements===
 
*Added Vale of Nar Addad, The Doomplain, Grimscairne, Thollok Marsh & Aeran Belendor to the Hotzone Rotation.
 
*Added Vale of Nar Addad, The Doomplain, Grimscairne, Thollok Marsh & Aeran Belendor to the Hotzone Rotation.
Line 11: Line 9:
 
*Additional layers of defense for players attempting to bot characters.  
 
*Additional layers of defense for players attempting to bot characters.  
  
===Refactor===
+
===Refactoring===
 
*Many areas of the code have been refactored around serialization. Players will not notice much of a change here, however this will open doors for game improvements down the road.  
 
*Many areas of the code have been refactored around serialization. Players will not notice much of a change here, however this will open doors for game improvements down the road.  
 
*Resolved an issue with a SQL Deadlock at server reboot.
 
*Resolved an issue with a SQL Deadlock at server reboot.
Line 18: Line 16:
 
{{Patch
 
{{Patch
 
|prever=6.0.0
 
|prever=6.0.0
|nextver=No Future Patch
+
|nextver=6.3.0
 
}}
 
}}

Latest revision as of 13:35, 27 February 2020

Improvements

  • Added Vale of Nar Addad, The Doomplain, Grimscairne, Thollok Marsh & Aeran Belendor to the Hotzone Rotation.
  • Resolved an issue where pet's getting a kill shot on a bounty caused the event to no longer spawn. - Thanks Mixcoatl & Preston for the report!
  • Resolved an issue where resources would be consumed when minimum resources were not met. - Thanks Nin for the report!
  • When hovering over a item with a temporary proc enchantment (Hone, Poison Blade etc) the length of time left on the enchantment will display.

Game Integrity

  • Default limit of 3 players per IP address implemented. Any households that exceed this limit will need to reach out to the staff. (Note: Over the last 6 months, this change will not impact to 99.9% of players)
  • Additional layers of defense for players attempting to bot characters.

Refactoring

  • Many areas of the code have been refactored around serialization. Players will not notice much of a change here, however this will open doors for game improvements down the road.
  • Resolved an issue with a SQL Deadlock at server reboot.



Larrow.png Previous Version: 6.0.0 Rarrow.png
Next Version: 6.3.0
Patch History    In Development    Known Issues