Difference between revisions of "5.9.0"
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===Changes=== | ===Changes=== | ||
− | + | *Bane Metrics improved, additional information will be pushed to https://sbemudata.net/ to document bane statistics. Note the bane metrics are not live yet on the data site yet. | |
− | + | *Siege Assets now correctly stay unprotected after a bane ends. | |
− | * | + | *Architecture updated to support implementation of Proxy's (We will be releasing more information on this over the coming weeks) |
− | + | *Issue resolved where wrapped gifts would throw an error log if inventory is full. | |
− | + | *Removed code restriction on resource cost for in preparation for the Mastery system. | |
− | + | *Resources capped at 500 on warehouses now have been increased to 3000 in preparation for the Mastery system. | |
− | |||
{{Patch | {{Patch | ||
|prever=5.6.0 | |prever=5.6.0 | ||
− | |nextver=5. | + | |nextver=5.11.0 |
}} | }} |
Latest revision as of 17:50, 6 December 2019
Changes
- Bane Metrics improved, additional information will be pushed to https://sbemudata.net/ to document bane statistics. Note the bane metrics are not live yet on the data site yet.
- Siege Assets now correctly stay unprotected after a bane ends.
- Architecture updated to support implementation of Proxy's (We will be releasing more information on this over the coming weeks)
- Issue resolved where wrapped gifts would throw an error log if inventory is full.
- Removed code restriction on resource cost for in preparation for the Mastery system.
- Resources capped at 500 on warehouses now have been increased to 3000 in preparation for the Mastery system.
Previous Version: | 5.6.0 | ||
Next Version: | 5.11.0 |