Difference between revisions of "4.5.0"
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− | Patch 4.5.0 is a large patch, focused around promoting a healthy political landscape, anti-zurg measures, | + | Patch 4.5.0 is a large patch, focused around promoting a healthy political landscape, anti-zurg measures, adjustments in Raidstone rewards coupled with a large mob AI rework. The mob AI reworks will allow us to re-implement R8 encounters in the near future. |
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Latest revision as of 15:01, 23 February 2019
Patch 4.5.0 |
Patch |
Patch 4.5.0 is a large patch, focused around promoting a healthy political landscape, anti-zurg measures, adjustments in Raidstone rewards coupled with a large mob AI rework. The mob AI reworks will allow us to re-implement R8 encounters in the near future.
Changes:
Banes & Assets
- Morloch's Revelry (anti-zerg mechanic) has been significantly modified.
- Raidstones System has been modified, including delays for R1 & R2 Stones, as well as introducing a Defender Reward & Rebate system.
- Resolved Siege Spells altering unrelated building resists (Demolishing Spell)
Mob AI Refactor
- Mobiles rubber-banding greatly improved.
- Mobiles now recall when out of range.
- Mobiles now correctly select designed spells.
- Pets now correctly show on client if dead or out of range.
- Pets following greatly improved.
Server Performance
- Refactored portions of the code around bonuses, performance improvement expected at large scale.
Previous Version: | 4.4.0 | ||
Next Version: | 4.6.0 |