Difference between revisions of "4.5.0"
Line 12: | Line 12: | ||
*Resolved Siege Spells altering unrelated building resists (Demolishing Spell)<br> | *Resolved Siege Spells altering unrelated building resists (Demolishing Spell)<br> | ||
− | '''Mob AI'''<br> | + | '''Mob AI Refactor'''<br> |
*Mobiles rubber-banding greatly improved.<br> | *Mobiles rubber-banding greatly improved.<br> | ||
*Mobiles now recall when out of range.<br> | *Mobiles now recall when out of range.<br> | ||
*Mobiles now correctly select designed spells.<br> | *Mobiles now correctly select designed spells.<br> | ||
− | |||
*Pets now correctly show on client if dead or out of range.<br> | *Pets now correctly show on client if dead or out of range.<br> | ||
*Pets following greatly improved.<br> | *Pets following greatly improved.<br> |
Revision as of 14:08, 12 February 2019
Patch 4.5.0 |
Patch |
Patch 4.5.0 is a large patch, focused around promoting a healthy political landscape, anti-zurg measures, an adjustment in Raidstone rewards coupled with a large mob AI rework. The mob AI rework will allow us to re-implement R8 encounters in the near future.
Changes:
Banes & Assets
- Morloch's Revelry (anti-zerg mechanic) has been significantly modified.
- Raidstones System has been modified, including delays for R1 & R2 Stones, as well as introducing a Defender Reward & Rebate system.
- Resolved Siege Spells altering unrelated building resists (Demolishing Spell)
Mob AI Refactor
- Mobiles rubber-banding greatly improved.
- Mobiles now recall when out of range.
- Mobiles now correctly select designed spells.
- Pets now correctly show on client if dead or out of range.
- Pets following greatly improved.
Server Performance
- Refactored portions of the code around bonuses, performance improvement expected at large scale.
Previous Version: | 4.4.0 | ||
Next Version: | No Future Patch |