Difference between revisions of "Patch 3.3.0"
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Patch 3.3.0 | Patch 3.3.0 | ||
− | {{header| | + | {{header|Patch 3.3.0}} |
− | *The Hitbox of a Moving Character will be increased by 15% (Helps address some issues with melee sync) | + | {{header|Bug Fixes}} |
+ | *The Hitbox of a Moving Character will be increased by 15% (Helps address some issues with melee sync) | ||
*Spell Dodge has been corrected to be 25% of normal dodge | *Spell Dodge has been corrected to be 25% of normal dodge | ||
*Made some updates to address a UI issue with R8 resource maintenance | *Made some updates to address a UI issue with R8 resource maintenance | ||
*Added a hook to the sbemudata site to start pulling in economic data (will be displayed in the future) | *Added a hook to the sbemudata site to start pulling in economic data (will be displayed in the future) | ||
*Corrected a UI issue where kill titles were merged with player names (aka we added a space between the two) | *Corrected a UI issue where kill titles were merged with player names (aka we added a space between the two) | ||
− | BETA FEATURE | + | {{header|BETA FEATURE}} |
*We are added a new command: ./syncmana that we want to test on Production. This command will trigger a message from the server to the client (of the person who entered it) that should help sync up the client mana pool. You will see a particle effect that looks like 1 iteration of Calming Melody on your character when it triggers. There is a spam trigger on this so do not hotkey and jam it every 100ms like some you did with ./sync. Feedback (if it works / doesnt work) greatly appreciated. | *We are added a new command: ./syncmana that we want to test on Production. This command will trigger a message from the server to the client (of the person who entered it) that should help sync up the client mana pool. You will see a particle effect that looks like 1 iteration of Calming Melody on your character when it triggers. There is a spam trigger on this so do not hotkey and jam it every 100ms like some you did with ./sync. Feedback (if it works / doesnt work) greatly appreciated. | ||
{{Patch | {{Patch | ||
|prever=Patch 3.2.3 | |prever=Patch 3.2.3 | ||
− | |nextver= | + | |nextver=Patch 3.3.1 |
}} | }} |
Latest revision as of 15:12, 19 September 2018
Patch 3.3.0
Patch 3.3.0 |
Bug Fixes |
- The Hitbox of a Moving Character will be increased by 15% (Helps address some issues with melee sync)
- Spell Dodge has been corrected to be 25% of normal dodge
- Made some updates to address a UI issue with R8 resource maintenance
- Added a hook to the sbemudata site to start pulling in economic data (will be displayed in the future)
- Corrected a UI issue where kill titles were merged with player names (aka we added a space between the two)
BETA FEATURE |
- We are added a new command: ./syncmana that we want to test on Production. This command will trigger a message from the server to the client (of the person who entered it) that should help sync up the client mana pool. You will see a particle effect that looks like 1 iteration of Calming Melody on your character when it triggers. There is a spam trigger on this so do not hotkey and jam it every 100ms like some you did with ./sync. Feedback (if it works / doesnt work) greatly appreciated.
Previous Version: | Patch 3.2.3 | ||
Next Version: | Patch 3.3.1 |