Patch 3.3.0: Difference between revisions
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(Created page with "1. The Hitbox of a Moving Character will be increased by 15% (Helps address some issues with melee sync) 2. Spell Dodge has been corrected to be 25% of normal dodge 3. Made so...") |
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Patch 3.3.0 | |||
{{header|Patch 3.3.0}} | |||
{{header|Bug Fixes}} | |||
*The Hitbox of a Moving Character will be increased by 15% (Helps address some issues with melee sync) | |||
*Spell Dodge has been corrected to be 25% of normal dodge | |||
*Made some updates to address a UI issue with R8 resource maintenance | |||
*Added a hook to the sbemudata site to start pulling in economic data (will be displayed in the future) | |||
*Corrected a UI issue where kill titles were merged with player names (aka we added a space between the two) | |||
{{header|BETA FEATURE}} | |||
*We are added a new command: ./syncmana that we want to test on Production. This command will trigger a message from the server to the client (of the person who entered it) that should help sync up the client mana pool. You will see a particle effect that looks like 1 iteration of Calming Melody on your character when it triggers. There is a spam trigger on this so do not hotkey and jam it every 100ms like some you did with ./sync. Feedback (if it works / doesnt work) greatly appreciated. | |||
{{Patch | |||
|prever=Patch 3.2.3 | |||
|nextver=Patch 3.3.1 | |||
}} | |||
Latest revision as of 15:12, 19 September 2018
Patch 3.3.0
| Patch 3.3.0 |
| Bug Fixes |
- The Hitbox of a Moving Character will be increased by 15% (Helps address some issues with melee sync)
- Spell Dodge has been corrected to be 25% of normal dodge
- Made some updates to address a UI issue with R8 resource maintenance
- Added a hook to the sbemudata site to start pulling in economic data (will be displayed in the future)
- Corrected a UI issue where kill titles were merged with player names (aka we added a space between the two)
| BETA FEATURE |
- We are added a new command: ./syncmana that we want to test on Production. This command will trigger a message from the server to the client (of the person who entered it) that should help sync up the client mana pool. You will see a particle effect that looks like 1 iteration of Calming Melody on your character when it triggers. There is a spam trigger on this so do not hotkey and jam it every 100ms like some you did with ./sync. Feedback (if it works / doesnt work) greatly appreciated.
| Previous Version: | Patch 3.2.3 | ||
| Next Version: | Patch 3.3.1 |