Difference between revisions of "Focus Skill"
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Every class except [[Barbarian]], [[Scout]], [[Thief]], and [[Warrior]] receives a class focus skill. | Every class except [[Barbarian]], [[Scout]], [[Thief]], and [[Warrior]] receives a class focus skill. | ||
=== Shadowmastery === | === Shadowmastery === | ||
− | Shadowmastery is a focus skill granted to [[ | + | Shadowmastery is a focus skill granted to [[Assassin]]s. It determines eligibility and hit rating for [[Assassin Powers]], and serves as a weapon mastery skill for the [[Shadow Dagger]] and [[Bone Staff]]. |
{{lorebox|''The dark arts of the Assassins combine craft at stealth and anatomy with long-forbidden sorceries and forgotten Elvish Necromancy. True Shadowmasters can draw fourth the cold Darkness of the Outer Void to slay their victims.|Shadowmastery skill description}} | {{lorebox|''The dark arts of the Assassins combine craft at stealth and anatomy with long-forbidden sorceries and forgotten Elvish Necromancy. True Shadowmasters can draw fourth the cold Darkness of the Outer Void to slay their victims.|Shadowmastery skill description}} | ||
− | |||
=== Bardsong === | === Bardsong === | ||
+ | Bardsong is a focus skill granted to [[Bard]]s. It determines eligibility and hit rating for [[Bard Powers]], and serves as a weapon mastery skill for the [[Long Staff]]. | ||
=== Channeling === | === Channeling === | ||
+ | Chaneling is a focus skill granted to [[Channeler]]s. It determines eligibility and hit rating for [[Channeler Powers]], and serves as a weapon mastery skill for the [[Flame Blade]] and [[Stone Mace]]. | ||
+ | {{lorebox|All things arise from the interaction of the Five Primal Elements, bound by the All-Father wove into a pattern. Those with the gift of Channeling use faith or philosophy to manipulate the threads of the Tapestry.|Channeling Skill Description}} | ||
+ | |||
=== Thaumaturgy === | === Thaumaturgy === | ||
=== Corruption === | === Corruption === | ||
Line 21: | Line 24: | ||
=== Warlockry === | === Warlockry === | ||
=== Wizardry === | === Wizardry === | ||
+ | |||
== Weapon Foci == | == Weapon Foci == | ||
Weapon focus skills determine one's ability to wield weapons. The weapon focus skills also play a role in determining weapon damage and attack rating. | Weapon focus skills determine one's ability to wield weapons. The weapon focus skills also play a role in determining weapon damage and attack rating. |
Latest revision as of 23:00, 12 February 2018
Focus Skills are the in-game representation of a character's prowess in certain areas. These skills are used to determine eligibility for spells, and are one of the primary factors in derermining attack rating.
Class Foci
Every class except Barbarian, Scout, Thief, and Warrior receives a class focus skill.
Shadowmastery
Shadowmastery is a focus skill granted to Assassins. It determines eligibility and hit rating for Assassin Powers, and serves as a weapon mastery skill for the Shadow Dagger and Bone Staff.
“ | The dark arts of the Assassins combine craft at stealth and anatomy with long-forbidden sorceries and forgotten Elvish Necromancy. True Shadowmasters can draw fourth the cold Darkness of the Outer Void to slay their victims. |
” |
- Shadowmastery skill description
|
Bardsong
Bardsong is a focus skill granted to Bards. It determines eligibility and hit rating for Bard Powers, and serves as a weapon mastery skill for the Long Staff.
Channeling
Chaneling is a focus skill granted to Channelers. It determines eligibility and hit rating for Channeler Powers, and serves as a weapon mastery skill for the Flame Blade and Stone Mace.
“ | All things arise from the interaction of the Five Primal Elements, bound by the All-Father wove into a pattern. Those with the gift of Channeling use faith or philosophy to manipulate the threads of the Tapestry. |
” |
- Channeling Skill Description
|
Thaumaturgy
Corruption
Theurgy
Liturgy
Nature Lore
Stormcalling
Way of the Gaana
Necromancy
Exorcism
Beastcraft
Abjuration
Warlockry
Wizardry
Weapon Foci
Weapon focus skills determine one's ability to wield weapons. The weapon focus skills also play a role in determining weapon damage and attack rating.
Axe
- Axe
- Axe Mastery
Great Axe
- Great Axe
- Great Axe Mastery
Bow
- Bow
- Archery
Crossbow
- Crossbow
- Archery
Dagger
- Dagger
- Dagger Mastery
Unarmed Combat
- Unarmed Combat
- Unarmed Combat Mastery
Hammer
- Hammer
- Hammer Mastery
Great Hammer
- Great Hammer
- Great Hammer Mastery
Pole Arm
- Pole Arm
- Pole Arm Mastery
Spear
- Spear
- Spear Mastery
Staff
- Staff
- Staff Mastery
Sword
- Sword
- Sword Mastery
Great Sword
- Great Sword
- Great Sword Mastery
Armor Foci
The ability to wear certain kinds of armor will depend on a character's skill in that armor's focus skill. Beyond that, increasing an armor skill plays the largest single role in a character's defense score. Wearing cloth armor requires no focus skill.
Wear Armor, Light
Wear Armor, Medium
Wear Armor, Heavy
Passive Defense
- Main article: Passive Defense
A character's passive defense can be increased by training a passive defense focus skill. This type of defense is always on unless the character is sitting down or has been stunned.
Block
Dodge
Parry
Discipline Foci
The application of certain discipline runes will grand their bearer a relevant focus skill. This skill will then be used to determine eligibility and attack rating for spells granted by that discipline.