Difference between revisions of "Passive Defense"

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Passive defenses are a game mechanic that increase suitability that are always on unless a creature is sitting down or [[stun]]ned.  
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'''Passive defenses''' are skills that increase survivability. Passive defenses mechanics always on unless a creature is sitting down or [[stun]]ned.  
 
== Block ==
 
== Block ==
'''Block''' is one of the three passive defenses. It is the skill which allows you to carry a shield. Block offers a chance to block incoming physical attacks, and being [[stun]]ned will negate its effect for the duration of the stun. Block is available to the healer or fighter base class, and is thus can be trained at any class trainer that offers its class to healers or fighters.
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{{lorebox|''Merely carrying a shield will aid one's defense in combat, but with careful practice a defender learns how to put his shield to its best use. Seasoned defenders anticipate blows and block them before they ever fall.''|Block skill description}}
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The block skill provides a chance to negate incoming melee attacks and can be increased by magical [[shield]]s with bonuses of +1, +2, and +3, which equate to an increased chance to Block of 5%, 10%, and 15%, respectfully.  
  
Shields can be enchanted with Passive Defense bonuses of +1, +2, and +3, which equate to an increased chance to Block of 5%, 10%, and 15%, respectfully.  
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=== Availability ===
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Block is available to the healer or fighter base class, and can be trained at any class trainer that offers its class to healers or fighters.
  
 
*''Primary Stat:'' [[Strength]]
 
*''Primary Stat:'' [[Strength]]
 
*''Secondary Stat:'' [[Intelligence]]
 
*''Secondary Stat:'' [[Intelligence]]
=== Lore Description ===
 
''Merely carrying a shield will aid one's defense in combat, but with careful practice a defender learns how to put his shield to its best use. Seasoned defenders anticipate blows and block them before they ever fall.''
 
 
== Dodge ==
 
== Dodge ==
'''Dodge''' is one of the three passive defenses. Dodge gives characters a chance to avoid attacks from weapons or spells, and being [[stun]]ned will negate its effect for the duration of the stun. Dodge is granted to all rogues and may be trained at any rogue trainer or class trainer that offers its class to the rogue base class.
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{{lorebox|''The great Warlord Harthool Klin once said, 'There is no shame in evasion, for surely the best defense is not to be there.'  Lightly armored defenders learn to avoid their foes' attacks, leaving nothing to hit but empty air.''|Dodge skill description}}
=== Lore Description ===
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Dodge gives character a chance to avoid attacks from weapons or spells.
''The great Warlord Harthool Klin once said, 'There is no shame in evasion, for surely the best defense is not to be there.'  Lightly armored defenders learn to avoid their foes' attacks, leaving nothing to hit but empty air.''
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=== Availability ===
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Dodge is granted to all rogues and may be trained at any rogue trainer or class trainer that offers its class to the rogue base class.
 
== Parry ==
 
== Parry ==
'''Parry''' is one of the three passive defenses. Parry creates the chance for a player to cancel out melee attacks with their own weapon, and being [[stun]]ned will negate its effect for the duration of the stun. Parry chance is increased if one wields two weapons. Parry is granted to the [[Fighter]] base class and the [[Thief]] prestige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.
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{{lorebox|''The line between offense and defense is as thin as a hair.  Any melee weapon can also act as a shield, turning attacks on blade or haft.  Such music springs from steel on steel!''|Parry skill description}}
 
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Parry creates the chance for a player to cancel out melee attacks with their own weapon. Chance to parry receives a 5% bonus for dual-wield and a 10% bonus for wielding a two-handed weapon.
Chance to parry receives a 5% bonus for dual-wield and a 10% bonus for wielding a two-handed weapon.
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=== Availability ===Parry is granted to the [[Fighter]] base class and the [[Thief]] prestige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.
=== Lore Description ===
 
''The line between offense and defense is as thin as a hair.  Any melee weapon can also act as a shield, turning attacks on blade or haft.  Such music springs from steel on steel!''
 
 
[[Category: Game Mechanics]]
 
[[Category: Game Mechanics]]

Revision as of 02:56, 12 September 2017

Passive defenses are skills that increase survivability. Passive defenses mechanics always on unless a creature is sitting down or stunned.

Block

Merely carrying a shield will aid one's defense in combat, but with careful practice a defender learns how to put his shield to its best use. Seasoned defenders anticipate blows and block them before they ever fall.

- Block skill description

The block skill provides a chance to negate incoming melee attacks and can be increased by magical shields with bonuses of +1, +2, and +3, which equate to an increased chance to Block of 5%, 10%, and 15%, respectfully.

Availability

Block is available to the healer or fighter base class, and can be trained at any class trainer that offers its class to healers or fighters.

Dodge

The great Warlord Harthool Klin once said, 'There is no shame in evasion, for surely the best defense is not to be there.' Lightly armored defenders learn to avoid their foes' attacks, leaving nothing to hit but empty air.

- Dodge skill description

Dodge gives character a chance to avoid attacks from weapons or spells.

Availability

Dodge is granted to all rogues and may be trained at any rogue trainer or class trainer that offers its class to the rogue base class.

Parry

The line between offense and defense is as thin as a hair. Any melee weapon can also act as a shield, turning attacks on blade or haft. Such music springs from steel on steel!

- Parry skill description

Parry creates the chance for a player to cancel out melee attacks with their own weapon. Chance to parry receives a 5% bonus for dual-wield and a 10% bonus for wielding a two-handed weapon. === Availability ===Parry is granted to the Fighter base class and the Thief prestige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.