Difference between revisions of "Stray Bullet Games"
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− | '''Stray Bullet Games''' | + | '''Stray Bullet Games''' was an independent developer of massively multiplayer online entertainment founded by key developers from the former [[Wolfpack Studios]] (creators of [[Shadowbane]], [[Rise of Chaos]], and [[Throne of Oblivion]]). Based in Austin Texas, Stray Bullet Games developed products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming. |
+ | |||
+ | === Story of Stray Bullet Games === | ||
+ | [[Wolfpack Studios]] founder J. Todd Coleman explains the history of Wolfpack and Stray Bullet Games. | ||
+ | {{Quotebox|Quick history lesson. I'll keep it brief. | ||
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+ | |||
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+ | Wolfpack Studios created Shadowbane. There were 5 founders: me, Josef Hall, Robert Marsa, Patrick Blanton and James Nance. | ||
+ | |||
+ | The team size fluctuated a bit, but generally was between 25 to 35 people. Most of the guys that you know (ashen, nazgul, ben, meridian) were hired by Wolfpack during development. | ||
+ | |||
+ | After we launched Shadowbane, we signed a deal with Vivendi Universal to create another (never announced) MMO. We hired a team to run that project, but it got cancelled because VU felt like they were stretched too thin on MMOs. (Remember, this was pre-WOW.) | ||
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+ | Ubi Soft acquired Wolfpack Studios about a year after the SB launch. All of the Wolfpack founders left either at that time, or shortly thereafter. | ||
+ | |||
+ | The team that we hired to run the VU project took over management of the studio for Ubi Soft. | ||
+ | |||
+ | From this point forward, keep in mind that my knowledge is based on second hand info, because I wasn't there. Ben would probably be a better person to ask, but from my recollection: | ||
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+ | The team ran as UbiSoft/Wolfpack for a while, supporting SB and putting out a 2nd expansion pack. | ||
+ | |||
+ | Some time later, the executive team did a management buy-out to take the studio independent again (meaning they bought it back from Ubi Soft) and they named the new company "Stray Bullet Games." They continued supporting SB as a third-party developer under contract, until Ubi Soft eventually decided to shut the game down. | ||
+ | |||
+ | A few years later, a Chinese company called Chang You acquired the rights to Shadowbane, and announced a game called "World of Shadowbane." From the marketing materials, it looked to me like the game was intended primarily for the Chinese market (where SB was quite popular.) I don't recall seeing anything else about that game since the announcement, so the current status is unknown. | ||
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+ | Hope that helps, | ||
+ | |||
+ | |Todd, ACE}} | ||
+ | |||
== External Links == | == External Links == | ||
− | [http://en.wikipedia.org/wiki/Stray_Bullet_Games| Stray Bullet Games - Wikipedia Page] | + | * [https://community.crowfall.com/index.php?/topic/405-any-affiliation-to-straybulletgames/| Any affiliation to StrayBulletGames?] via Crowfall forums. |
+ | * [http://en.wikipedia.org/wiki/Stray_Bullet_Games| Stray Bullet Games - Wikipedia Page] | ||
+ | [[Category:Out of Game]] |
Latest revision as of 18:29, 3 September 2017
Stray Bullet Games was an independent developer of massively multiplayer online entertainment founded by key developers from the former Wolfpack Studios (creators of Shadowbane, Rise of Chaos, and Throne of Oblivion). Based in Austin Texas, Stray Bullet Games developed products and services for a worldwide customer base with the mission of establishing a new standard in the areas of virtual 3D environments and persistent world gaming.
Story of Stray Bullet Games
Wolfpack Studios founder J. Todd Coleman explains the history of Wolfpack and Stray Bullet Games.
“ | Quick history lesson. I'll keep it brief.
Wolfpack Studios created Shadowbane. There were 5 founders: me, Josef Hall, Robert Marsa, Patrick Blanton and James Nance. The team size fluctuated a bit, but generally was between 25 to 35 people. Most of the guys that you know (ashen, nazgul, ben, meridian) were hired by Wolfpack during development. After we launched Shadowbane, we signed a deal with Vivendi Universal to create another (never announced) MMO. We hired a team to run that project, but it got cancelled because VU felt like they were stretched too thin on MMOs. (Remember, this was pre-WOW.) Ubi Soft acquired Wolfpack Studios about a year after the SB launch. All of the Wolfpack founders left either at that time, or shortly thereafter. The team that we hired to run the VU project took over management of the studio for Ubi Soft. From this point forward, keep in mind that my knowledge is based on second hand info, because I wasn't there. Ben would probably be a better person to ask, but from my recollection: The team ran as UbiSoft/Wolfpack for a while, supporting SB and putting out a 2nd expansion pack. Some time later, the executive team did a management buy-out to take the studio independent again (meaning they bought it back from Ubi Soft) and they named the new company "Stray Bullet Games." They continued supporting SB as a third-party developer under contract, until Ubi Soft eventually decided to shut the game down. A few years later, a Chinese company called Chang You acquired the rights to Shadowbane, and announced a game called "World of Shadowbane." From the marketing materials, it looked to me like the game was intended primarily for the Chinese market (where SB was quite popular.) I don't recall seeing anything else about that game since the announcement, so the current status is unknown. Hope that helps,
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” |
— Todd, ACE
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External Links
- Any affiliation to StrayBulletGames? via Crowfall forums.
- Stray Bullet Games - Wikipedia Page