Difference between revisions of "Wereform"
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− | + | '''"Wereform"''' refers to the effect of several [[power]]s which transform the caster into another creature. | |
Most commonly, this term refers to the hallmark powers granted by the disciplines [[Werebear]], [[Wererat]], or [[Werewolf]], but all of the following powers can be considered wereforms: | Most commonly, this term refers to the hallmark powers granted by the disciplines [[Werebear]], [[Wererat]], or [[Werewolf]], but all of the following powers can be considered wereforms: | ||
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Wereforms may also be involuntarily removed by the [[Huntsman]] power [[Huntsman#Skin the Beast|Skin the Beast]]. | Wereforms may also be involuntarily removed by the [[Huntsman]] power [[Huntsman#Skin the Beast|Skin the Beast]]. | ||
− | + | [[Category:Disciplines]] | |
− | + | [[Category:Game Mechanics]] |
Revision as of 18:01, 29 August 2017
"Wereform" refers to the effect of several powers which transform the caster into another creature.
Most commonly, this term refers to the hallmark powers granted by the disciplines Werebear, Wererat, or Werewolf, but all of the following powers can be considered wereforms:
- Bear Shape (Werebear)
- Hochbaar Shape (Werebear)
- Rat Shape (Wererat)
- Skree'ekt Shape (Wererat)
- Wolf Shape (Werewolf)
- Vargr Shape (Werewolf)
- Vashteera's Blessing (Huntress)
- Wolfskin (Ranger)
Interruption
Wereforms are vulnerable to interruption by other powers. Only spells that are flagged as skills can be cast while using wereforms. The only outlier to this rule is Traveling Stance. For this reason, wereforms are accompanied by several special powers that can only be used while taking the new shape.
Wereforms may also be involuntarily removed by the Huntsman power Skin the Beast.