Difference between revisions of "Sitting"
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− | [[Category:Game Mechanics]] | + | [[Category:Game Mechanics]][[Category:Combat]] |
Characters may '''sit''' to increase the regeneration rate of their [[stamina]], [[health]], and [[mana]]. The player also receives several penalties while sitting. | Characters may '''sit''' to increase the regeneration rate of their [[stamina]], [[health]], and [[mana]]. The player also receives several penalties while sitting. | ||
Latest revision as of 02:44, 10 January 2010
Characters may sit to increase the regeneration rate of their stamina, health, and mana. The player also receives several penalties while sitting.
Bonuses
- Health regeneration increases by 5x, making you regenerate 4% of your health every 10 seconds (assuming that you have no regeneration modifiers).
- You can still avoid attacks with your passive defense, as they receive no penalty.
- Resistances will still reduce the amount of damage you take normally.
Penalties
- You cannot avoid attacks through defence (but the 5% chance to miss rule still applies).
- All powers do 2.5x as much damage to you, and physical attacks do 4x as much damage to you (minus resistances).