Difference between revisions of "Human"

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[[Rogue]]<br><br>
 
[[Rogue]]<br><br>
 
'''Available [[:Category:Classes|Classes]]'''<br>
 
'''Available [[:Category:Classes|Classes]]'''<br>
[[Assassins]]<br>
+
[[Assassin]]<br>
[[Barbarians]]<br>
+
[[Barbarian]]<br>
[[Bards]]<br>
+
[[Bard]]<br>
[[Channelers]]<br>
+
[[Channeler]]<br>
[[Confessors]]<br>
+
[[Confessor]]<br>
[[Crusaders]]<br>
+
[[Crusader]]<br>
[[Doomsayers]]<br>
+
[[Doomsayer]]<br>
[[Druids]]<br>
+
[[Druid]]<br>
[[Furies]]<br>
+
[[Fury]]<br>
[[Huntresses]]<br>
+
[[Huntress]]<br>
[[Necromancers]]<br>
+
[[Necromancer]]<br>
[[Nightstalkers]]<br>
+
[[Nightstalker]]<br>
[[Prelates]]<br>
+
[[Prelate]]<br>
[[Priests]]<br>
+
[[Priest]]<br>
[[Rangers]]<br>
+
[[Ranger]]<br>
[[Scouts]]<br>
+
[[Scout]]<br>
[[Sentinels]]<br>
+
[[Sentinel]]<br>
[[Templars]]<br>
+
[[Templar]]<br>
[[Thieves]]<br>
+
[[Thief]]<br>
[[Warlocks]]<br>
+
[[Warlock]]<br>
[[Warriors]]<br>
+
[[Warrior]]<br>
[[Wizards]]
+
[[Wizard]]
 
|}
 
|}
  

Revision as of 20:21, 12 September 2006

Chronicle Human

The Humans

The Sons of Men, Heirs of the All-Father


Human Runestone
Available Base Classes

Fighter
Healer
Mage
Rogue

Available Classes
Assassin
Barbarian
Bard
Channeler
Confessor
Crusader
Doomsayer
Druid
Fury
Huntress
Necromancer
Nightstalker
Prelate
Priest
Ranger
Scout
Sentinel
Templar
Thief
Warlock
Warrior
Wizard

Wrought by the hands of the All-Father, Humans claim to be His truest children, and the rightful rulers of the World. Through their long history, the Sons of Men have known nothing but strife and struggle. Humans are the most varied of the World's children, however, and their cleverness and adaptability ensure that Humans have survived and even thrived despite all adversity. Once the slaves of the great Elvish Empire, the Sons of Men threw off the yoke of their oppressors and have since built empires of their own. Inheritors of a world they barely understand, most other races consider the Humans the cause of the Turning, cursed with a hubris that far exceeds their wisdom. Strife remains a way of life among Men, and some believe the constant warfare that plagues their petty kingdoms will eventually lead to the destruction of our World. The truth or falsehood of these claims has never been determined, but even among Men the argument rages on.

Their People, Their Ways, Their Lore

Starting Attributes

Training Points Cost: 0
Health Bonus: 0
Mana Bonus: 25
Stamina Bonus: 70
Height: 5'8" - 6'11" (Male) / 5'4" - 6'11" (Female)
Walk Speed (combat / non-combat): 6.88 / 4.69
Run Speed (combat / non-combat): 15.52 / 15.52

In the Rise of the Upstart Gods 2.5 Patch, April 2004, Humans were granted an extra train per level up to level 59

Statistic Distribution

Granted: 40 Base Strength / 100 Max Strength
Granted: 40 Base Dexterity / 100 Max Dexterity
Granted: 40 Base Constitution / 100 Max Constitution
Granted: 40 Base Intelligence / 100 Max Intelligence
Granted: 40 Base Spirit / 100 Max Spirit

Bloodline (Sub-Race) Runes

In the Rise of the Upstart Gods 2.5 Patch, April 2004, five human sub-race runes ("Bloodline Runes") were added to the game. These can be taken at character creation or can be obtained from a "Bloodmage" vendor for free in a freehold. October 2005 Bloodmages were removed from the world. Players on some servers still have Bloodline Runes available for purchase.

Born of the Ethyri
Costs 12 stat points to apply
The blood of ancient Ethyria runs in your veins. Blessed above all other Human kindred by the All-Father, you have inherited their renowned piety and resolve.
Grants: +5 Spirit / +5 Maximum Spirit
Grants: Mana Regeneration +10%

Born of the Taripontor
Costs 12 stat points to apply
The blood of the Taripontor flows in your veins. The sailors and master-smiths of Tariponto have ever been renowned for their guile and skill, and you share their agility.
Grants: +5 Dexterity / +5 Maximum Dexterity
Grants: Stamina Regeneration +10%

Born of the Gwendannen
Costs 12 stat points to apply
The blood of the Gwendannen flows true in your veins. Like the Hill-men of old you are doughty and tough, as sturdy as stones and tough as deep tree roots.
Grants: +5 Constitution / +5 Maximum Constitution
Grants: Stamina Regeneration +10%

Born of the Invorri
Costs 12 stat points to apply
The blood of the Invorri, Torvald's folk, flows strongly in your veins, bringing with it the strength and toughness of your Northmen ancestors.
Grants: +5 Strength / +5 Maximum Strength
Grants: Health Regeneration +10%

Born of the Irydnu
Costs 12 stat points to apply
The blood of the Sage-kings of Irydnu flows in your veins. Dark-skinned lords of distant lands, the Irydnu are renowned for their intellects and mastery of the magical arts.
Grants: +5 Intelligence / +5 Maximum Intelligence
Grants: Mana Regeneration +10%

Guild Types

The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication

Amazon Temple
Barbarian Clan
Church of the All-Father
Cult of the Scourge
Military Legion
Noble House
Ranger's Brotherhood
Temple of the Cleansing Flame
Thieves' Den
Unholy Legion
Wizard's Conclave

References

External Links