Difference between revisions of "Power"

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= Power =
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[[Category:Game Mechanics]][[Category:Combat]]
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'''Powers''' are unique abilities granted to a character through [[race]], [[class]], or [[discipline]]. They can be both offensive and defensive, but they are never passive and must always be activated by the user. Powers can be activated by either clicking on their cameo in your powers list, or by assigning them to a [[hotkey]]. Most powers have prerequisite conditions, such as a specific type of target. Most powers also have power cost of mana, health, or stamina.
  
A '''power''' in Shadowbane is an ability or talent granted to a character. Powers may be obtained through [[character creation]] or character development and are one of the hallmark differences and deciding factors between classes and factions within the world.
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== Types ==
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Powers in Shadowbane fall into several archetypes:
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* '''[[Crowd Control]]''' powers that will change the way [[mobile]]s act.
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* '''[[Area of Effect]]''', or AoE, powers which can affect many targets in a specific radial or spherical area.
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* '''[[Buff]]''' powers that benefit a player's combat ability for a limited period of time.
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* '''[[Chant]]s''', which provide limitless buffs, but can be interrupted.
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* '''[[Charm]]'''s that bring a mobile under a player's control as a [[pet]].
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* '''[[Conversion]]''' powers which convert health, stamina, or mana into a different variable and vice versa.
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* '''[[Damage]]''' powers intended to inflict damage on other characters.
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* '''[[Damage Over Time]]''', or DoT, powers that spread inflicted damage out over a specific amount of time.
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* '''[[Debuff]]s''', which negatively impact their target's combat ability for a limited period of time.
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* '''[[Dispel]]''' powers that will strip players of effects such as buffs.
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* '''[[Heal]]s''', which grant a player additional health, mana, or stamina.
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* '''[[Hone]]''' powers, which increase the destructive ability of weapons or the effectiveness of armor and jewelry.
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* '''[[Proc]]s''' that grant a weapon a 5% chance of discharging a burst of damage, or a drain.
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* '''[[Recall]]s''' that teleport a player or a group of players to their home city or a [[runegate]].
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* '''[[Traveler|Runegate Activation]]''' powers, intended to open specific runegate gates.
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* '''[[Summon]]s''', which allow players to call forth familiars or even other players.
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* '''[[Tracking]]''', which grants the ability to find out what PCs or NPCs exist in your surroundings.
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* '''[[Weapon Styles]]''', which provide a damage boost to your attacks along with applying some kind of effect to the target.
  
== Mechanics ==
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== Description of Powers Layout ==
Powers can be both offensive and defensive ([[buffs]]). They are never passive and must always be activated by the user. Powers can be activated by either pressing on their cameo in your powers list, or by way of [[hotkey]]. Some powers have prerequisite conditions, such as a second party target, and most powers reuire a power cost, a tribute of mana, health, or stamina.
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In this wiki, powers are represented with the following template.  
 
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[[Image:Lb.png||thumb|300px|A Channeler's Lightning Bolt tool tip in game]]
== Types ==
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<font color="red">'''Cloak of Shadows'''</font> -- Title of Power<br>
Powers in Shadowbane fall into several archatypes:
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<font color="red">'' ''' "Personal Defense and Cold Resistance Buff" ''' ''</font>  -- Power description<br>
* '''[[Damage]]''', powers intended to inflict damage on other characters.
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<font color="red">'''Requires Shadowmastery Skill (20)'''</font> -- Focus skill prerequisite; how much you will need in a certain skill before the power is available or trainable.<br>
* '''[[Damage over Time]]''' or DoT powers, which spread damage out inflicted over a specific amount of time.
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<font color="red">'''Granted: Level 11'''</font> -- Level prerequisite; level at which the power will become available.<br>
* '''[[Area of Effect]]''', or AoE, are powers which can affect many targets in a specific radial or spherical area.
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<font color="red">'''Focus Skill: Shadowmastery'''</font> -- Focus skill the power is based on. If applicable, this skill will determine the [[attack rating]] of the spell.<br>
* '''[[Drain]]''', which siphon health, mana, or stamina to the caster from the target.
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<font color="red">'''Mana Cost: 15 to 55 (at power ranks 0 to 40)'''</font> -- The cost of the spell. This may be mana, stamina, or health; this may scale with the power's training amount.<br>
* '''[[Heal]]''', which grant a player additional health or stamina.
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<font color="red">'''Casting Time: 4 seconds'''</font>-- The time it takes before the spell's effect is activated.<br>
* '''[[Heal over Time]]''', which grant a player additional health in smaller increments over a period of time.
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<font color="red">'''Recycle Time: 0.0 seconds'''</font> -- This is how long it takes to cast the power again.<br>
* '''[[Conversion]]''', powers which convert health, stamina, or mana into a different variable.
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<font color="red">'''Requires Hit Roll: No'''</font> -- Whether or not the spell's success is based on the attack rating. If no, the spell can not fail for this reason.'''<br>
* '''[[Tracking]]''', which grant the ability to find out what PC's or NPC's exist in your surroundings.  
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<font color="red">'''Target and Range: Self/No target'''</font> -- Eligible targets for the spell. "Self/No target" spells will always effect the user.'''<br>
* '''[[Summon]]''', which allow players to call fourth familiars or even other players
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<font color="red">'''Effects:'''</font> -- What the spell actually does will follow.<br>
* '''[[Buff]]''', powers that benefit a player's combat ability for a limited period of time.
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<font color="red">'''Defense Bonus: + 27 to 150.2 (from power rank 0 to 40)'''</font> -- A spell effect.<br>
* '''[[Chant]]''', which provide limitless buffs, but can be interrupted.
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<font color="red">'''Cold Resistance: + 5 to 25 (from power rank 0 to 40)'''</font> -- Another spell effect.<br>
* '''[[Debuff]]''', which negatively impact their target's combat ability for a limited period of time.  
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<font color="red">'''Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40)'''</font> -- How long the power's effects will last.<br>
* '''[[Hone]]''', which increase the destructive ability of weapons or the effectiveness of armor.
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<font color="red">'''Stack Category: DefenseBuff'''</font> -- This text string is the stack flag. You usually cannot stack, or use more than one of any effects with the same flag.<br>
* '''[[Proc]]''', that grant a weapon a 5% chance of discharging a burst of damage, or a drain.
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<font color="red">'''Stack Rank: 1'''</font> -- This determines what position the spell's effect icon appears on the effects bar.<br>
* '''[[Recall]]''', that teleport a player or a group of players to their home city or a [[runegate]].
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<font color="red">'''Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).'''</font> -- This describes what will happen if another spell with the same stack flag is cast on the target.
* '''Runegate Activation''', which are powers intended to open specific runegate gates.
 
  
== Training ==
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== See Also ==
While some powers are granted at their full effectiveness, most powers may require [[training]] in order to increase it's potency. The benefits of training a power can include inflicted damage chance increase, protection amount, stat adjustment, power cost, duration, efficiency, success rate, or recast timer. Discipline-granted powers, in most cases, may only be trained to twenty, while powers granted by your class are usually able to reach the game's maximum power level of 40 or [[grand master]].
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* [[Training point]]
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* [[Weapon Style]]
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* [[Stances]]

Latest revision as of 21:49, 29 January 2018

Powers are unique abilities granted to a character through race, class, or discipline. They can be both offensive and defensive, but they are never passive and must always be activated by the user. Powers can be activated by either clicking on their cameo in your powers list, or by assigning them to a hotkey. Most powers have prerequisite conditions, such as a specific type of target. Most powers also have power cost of mana, health, or stamina.

Types

Powers in Shadowbane fall into several archetypes:

  • Crowd Control powers that will change the way mobiles act.
  • Area of Effect, or AoE, powers which can affect many targets in a specific radial or spherical area.
  • Buff powers that benefit a player's combat ability for a limited period of time.
  • Chants, which provide limitless buffs, but can be interrupted.
  • Charms that bring a mobile under a player's control as a pet.
  • Conversion powers which convert health, stamina, or mana into a different variable and vice versa.
  • Damage powers intended to inflict damage on other characters.
  • Damage Over Time, or DoT, powers that spread inflicted damage out over a specific amount of time.
  • Debuffs, which negatively impact their target's combat ability for a limited period of time.
  • Dispel powers that will strip players of effects such as buffs.
  • Heals, which grant a player additional health, mana, or stamina.
  • Hone powers, which increase the destructive ability of weapons or the effectiveness of armor and jewelry.
  • Procs that grant a weapon a 5% chance of discharging a burst of damage, or a drain.
  • Recalls that teleport a player or a group of players to their home city or a runegate.
  • Runegate Activation powers, intended to open specific runegate gates.
  • Summons, which allow players to call forth familiars or even other players.
  • Tracking, which grants the ability to find out what PCs or NPCs exist in your surroundings.
  • Weapon Styles, which provide a damage boost to your attacks along with applying some kind of effect to the target.

Description of Powers Layout

In this wiki, powers are represented with the following template.

File:Lb.png
A Channeler's Lightning Bolt tool tip in game

Cloak of Shadows -- Title of Power
"Personal Defense and Cold Resistance Buff" -- Power description
Requires Shadowmastery Skill (20) -- Focus skill prerequisite; how much you will need in a certain skill before the power is available or trainable.
Granted: Level 11 -- Level prerequisite; level at which the power will become available.
Focus Skill: Shadowmastery -- Focus skill the power is based on. If applicable, this skill will determine the attack rating of the spell.
Mana Cost: 15 to 55 (at power ranks 0 to 40) -- The cost of the spell. This may be mana, stamina, or health; this may scale with the power's training amount.
Casting Time: 4 seconds-- The time it takes before the spell's effect is activated.
Recycle Time: 0.0 seconds -- This is how long it takes to cast the power again.
Requires Hit Roll: No -- Whether or not the spell's success is based on the attack rating. If no, the spell can not fail for this reason.
Target and Range: Self/No target -- Eligible targets for the spell. "Self/No target" spells will always effect the user.
Effects: -- What the spell actually does will follow.
Defense Bonus: + 27 to 150.2 (from power rank 0 to 40) -- A spell effect.
Cold Resistance: + 5 to 25 (from power rank 0 to 40) -- Another spell effect.
Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40) -- How long the power's effects will last.
Stack Category: DefenseBuff -- This text string is the stack flag. You usually cannot stack, or use more than one of any effects with the same flag.
Stack Rank: 1 -- This determines what position the spell's effect icon appears on the effects bar.
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power). -- This describes what will happen if another spell with the same stack flag is cast on the target.

See Also