Difference between revisions of "Macrozone"

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A macrozone is a large named area designed to be wholly self-contained and moveable by the game designers without the need for internal changes.  They may contain any combination of [[microzone]]s or freely placed [[mobs]], structures and patterned terrain.  All macrozones contain a [[mine]] and show an icon on the world map.
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#REDIRECT [[Category:Macrozone]]

Revision as of 12:17, 23 November 2006

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