Difference between revisions of "Intelligence"

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acelacellia
 
 
[[Category:Attributes]]
 
[[Category:Attributes]]
 
'''Intelligence''' or ''Int'' is defined as "capacity for learning, reasoning, understanding, and similar forms of mental activity". This trait has been adapted as a Shadowbane stat responsible primarily for casted [[power]] damage. Intelligence defines the skill training cap, and can also raise [[skill]] percentage, which in turn can effect [[defense]] and weapon damage as well.
 
'''Intelligence''' or ''Int'' is defined as "capacity for learning, reasoning, understanding, and similar forms of mental activity". This trait has been adapted as a Shadowbane stat responsible primarily for casted [[power]] damage. Intelligence defines the skill training cap, and can also raise [[skill]] percentage, which in turn can effect [[defense]] and weapon damage as well.
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=== Tips ===
 
=== Tips ===
Intelligence is an important stat for the [[mage]] and [[healer]] base classes, who will use spells primarily, but can also be integral in mêlée characters. It is recommended that mêlée characters have at least a score of 40 Intelligence so that they are able to raise their skill training cap passed 100, (to use 100% weapons), but the average player will train it around 65 for even more maximum skill.
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Intelligence is an important stat for the [[mage]] and [[healer]] base classes, who will use spells primarily, but can also be integral in mêlée characters. It is recommended that mêlée characters have at least a score of 40 Intelligence so that they are able to raise their skill training cap passed 100, (to use 100% weapons), but the average player will train it around 65 for even more maximum skill.
  
 
== References ==
 
== References ==

Revision as of 16:36, 2 January 2008

Intelligence or Int is defined as "capacity for learning, reasoning, understanding, and similar forms of mental activity". This trait has been adapted as a Shadowbane stat responsible primarily for casted power damage. Intelligence defines the skill training cap, and can also raise skill percentage, which in turn can effect defense and weapon damage as well.

Role in Character Development

Intelligence is the primary factor in deciding the maximum damage of a spell.

Formulas

Maximum power damage can be calculated using the following formula(1):

  • Maximum Power Damage = [(1 + '''Focus Skill''') * Listed Maximum Damage] + [[Listed Maximum Damage/5] * Intelligence/10] + [Listed Mimimum Damage * Spirit / 32]
  • Skill points are awarded at a rate of one skill point per six points of intelligence (1:6). (2)

Tips

Intelligence is an important stat for the mage and healer base classes, who will use spells primarily, but can also be integral in mêlée characters. It is recommended that mêlée characters have at least a score of 40 Intelligence so that they are able to raise their skill training cap passed 100, (to use 100% weapons), but the average player will train it around 65 for even more maximum skill.

References