Difference between revisions of "Intelligence"

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[[Category:Attributes]]
 
[[Category:Attributes]]
'''Intelligence''' or ''Int'' is defined as "capacity for learning, reasoning, understanding, and similar forms of mental activity". This trait has been adapted as a Shadowbane stat responsible primarily for casted [[power]] damage. Intelligence defines the skill training cap, and can also raise [[skill]] percentage, which in turn can effect [[defense]] and weapon damage as well.
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[[Category:Formulas]]
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'''Intelligence''' or ''Int'' is defined as "capacity for learning, reasoning, understanding, and similar forms of mental activity". This trait has been adapted as a Shadowbane stat responsible primarily for casted [[power]] damage. Intelligence defines the skill training cap, and can also raise [[skill]] percentage, which in turn can affect [[defense]] and weapon damage as well.
 
== Role in Character Development ==
 
== Role in Character Development ==
 
Intelligence is the primary factor in deciding the maximum damage of a spell.
 
Intelligence is the primary factor in deciding the maximum damage of a spell.
 
   
 
   
 
=== Formulas ===
 
=== Formulas ===
Maximum power damage can be calculated using the following formula<sup>(1)</sup>:
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* '''Maximum Power Damage''' = <code>[(1 + [['''Focus Skill''']]) * '''Listed Maximum Damage'''] + [['''Listed Maximum Damage'''/5] * '''Intelligence'''/10] + ['''Listed Mimimum Damage''' * '''[[Spirit]]''' / 32]</code>
* '''Maximum Power Damage''' = <code>[(1 + [['''Focus Skill''']]) * '''Listed Maximum Damage'''] + [['''Listed Maximum Damage'''/5] * '''Intelligence'''/10] + ['''Listed Mimimum Damage''' * '''[[Spirit]]''' / 32]</code> (referance 1)
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* '''Skill points''' are awarded at a rate of one skill point per six points of intelligence (1:6).
 
 
* '''Skill points''' are awarded at a rate of one skill point per six points of intelligence (1:6). <sup>(2)</sup>
 
  
 
=== Tips ===
 
=== Tips ===
Intelligence is an important stat for the [[mage]] and [[healer]] base classes, who will use spells primarily, but can also be integral in mêlée characters. It is recommended that mêlée characters have at least a score of 40 Intelligence so that they are able to raise their skill training cap passed 100, (to use 100% weapons), but the average player will train it around 65 for even more maximum skill.
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Intelligence is an important stat for the [[mage]] and [[healer]] base classes, whose spells scale in damage based on intelligence and whose mana pools are directly increased by it. However, it is recommended that melee characters have at least 40 intelligence. This will allow you to train your basic skills to 100 for use of 100%-quality weapons and armor.
 
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If you get 60 Intelligence you can put 90 trains into your skills. That allows you to train a skill as long as you get +1 Skill for each train. As you get +20 skill points for the first 10 trains, you actually get +100 to your skill. That way you get better attack rating and defense.
== References ==
 
 
 
* 1. Max power damage formula: [http://ubbforums.ubi.com/showflat.php?Cat=&Board=sbqanda&Number=588238&page=0&view=collapsed&sb=5&o=&fpart=5&vc=1 Confirmed Game Formulas] (UBI Forum)
 
* 2. Training point distribution: [http://ubbforums.ubi.com/showflat.php?Cat=&Board=sbqanda&Number=3080452&Forum=sbqanda&Words=Intelligence&Match=Entire%20Phrase&Searchpage=0&Limit=25&Old=allposts&Main=3078635&Search=true#Post3080452 Intelligence and training point use ] (UBI Forum)
 

Latest revision as of 13:33, 22 January 2020

Intelligence or Int is defined as "capacity for learning, reasoning, understanding, and similar forms of mental activity". This trait has been adapted as a Shadowbane stat responsible primarily for casted power damage. Intelligence defines the skill training cap, and can also raise skill percentage, which in turn can affect defense and weapon damage as well.

Role in Character Development

Intelligence is the primary factor in deciding the maximum damage of a spell.

Formulas

  • Maximum Power Damage = [(1 + '''Focus Skill''') * Listed Maximum Damage] + [[Listed Maximum Damage/5] * Intelligence/10] + [Listed Mimimum Damage * Spirit / 32]
  • Skill points are awarded at a rate of one skill point per six points of intelligence (1:6).

Tips

Intelligence is an important stat for the mage and healer base classes, whose spells scale in damage based on intelligence and whose mana pools are directly increased by it. However, it is recommended that melee characters have at least 40 intelligence. This will allow you to train your basic skills to 100 for use of 100%-quality weapons and armor. If you get 60 Intelligence you can put 90 trains into your skills. That allows you to train a skill as long as you get +1 Skill for each train. As you get +20 skill points for the first 10 trains, you actually get +100 to your skill. That way you get better attack rating and defense.