Difference between revisions of "Intelligence"

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=== Tips ===
 
=== Tips ===
Intelligence is an important stat for the [[mage]] and [[healer]] base classes, who will use spells primarily, but can also be integral in mêlée characters. It is recommended that mêlée characters have at least a score of 40 Intelligence so that they are able to raise their skill training cap passed 100, (to use 100% weapons), but the average player will train it around 65 for even more maximum skill.
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Intelligence is an important stat for the [[mage]] and [[healer]] base classes, whose spells scale in damage based on intelligence and whose mana pools are directly increased by it. However, it is recommended that melee characters have at least 40 intelligence to be able to train their base skills to 100 to be able to use 100%-quality weapons and armor. Notably, even before 5 points are removed to make room for starting runes, a minotaur character will only have 25 intelligence, half-giants and dwarves will only have 30, and centaur and aracoix will have 35. Often, a player will raise their intelligence past 60 for even more maximum skill, effectively raising armor, damage, and attack rating training caps, among others, at the cost of training points that could be used for grand mastering class-specific skills.
  
 
== References ==
 
== References ==

Revision as of 09:02, 14 March 2008

Intelligence or Int is defined as "capacity for learning, reasoning, understanding, and similar forms of mental activity". This trait has been adapted as a Shadowbane stat responsible primarily for casted power damage. Intelligence defines the skill training cap, and can also raise skill percentage, which in turn can effect defense and weapon damage as well.

Role in Character Development

Intelligence is the primary factor in deciding the maximum damage of a spell.

Formulas

Maximum power damage can be calculated using the following formula(1):

  • Maximum Power Damage = [(1 + '''Focus Skill''') * Listed Maximum Damage] + [[Listed Maximum Damage/5] * Intelligence/10] + [Listed Mimimum Damage * Spirit / 32]
  • Skill points are awarded at a rate of one skill point per six points of intelligence (1:6). (2)

Tips

Intelligence is an important stat for the mage and healer base classes, whose spells scale in damage based on intelligence and whose mana pools are directly increased by it. However, it is recommended that melee characters have at least 40 intelligence to be able to train their base skills to 100 to be able to use 100%-quality weapons and armor. Notably, even before 5 points are removed to make room for starting runes, a minotaur character will only have 25 intelligence, half-giants and dwarves will only have 30, and centaur and aracoix will have 35. Often, a player will raise their intelligence past 60 for even more maximum skill, effectively raising armor, damage, and attack rating training caps, among others, at the cost of training points that could be used for grand mastering class-specific skills.

References