Difference between revisions of "Druid"

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[[Category:Classes]]
 
[[Category:Classes]]
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[[Image:Druid.jpg|right|Chronicle Druid]]
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== The Druid ==
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{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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| '''Weapon Specializations'''
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''Level 1'': granted [[Dagger]]<br>
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''Level 20'': granted [[Staff|Staff Mastery]] (Staff Skill 80)<br>
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|-
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| '''Other Skills'''
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''Level 10'': granted [[Nature Lore]]<br>
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|}
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''Keepers of the Balance''
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'''Base Classes'''<br> [[Healer]]
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'''Available Races'''<br> [[Aelfborn]], [[Centaur]], [[Elves]], [[Humans]]
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'''Available Disciplines'''<br>[[Blade Weaver]], [[Darksworn]], [[Enchanter]], [[Huntsman]], [[Rat Catcher]], [[Summoner]], [[Traveller]], [[Undead Hunter]], [[Werebear]], [[Werewolf]]
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'''Primary Attributes'''<br>
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[[Health Bonus]]: 45<br>
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[[Mana Bonus]]: 16<br>
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[[Stamina Bonus]]: 0
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'''Their Lore''' <br>
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While most Healers and Priests draw power from their faith in the All-Father, there are other kinds of priests who walk the World, serving other masters. The most ancient and mysterious of these are the Druids, an ancient sect of priests who worship the primal Beast Spirits and Braialla, Green Mother of the World. The Druids hold their rites at ancient stone circles lost in the deeps of the forest, far from the prying eyes of Man. Their rites and rituals are the echoes of ancient ceremonies intoned by the Elves under the First Twilight ages ago, and their potency has not faded. Through the power of their faith, Druids attune themselves with the world around them, utilizing the hidden connection between all living things and the World itself. Plants, beasts, and the weather all respond to a Druid's magic, which can heal, transform, or command the forces of nature. For four Ages of the World the Druids have taken the responsibility of their power very seriously.
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''Read more [[Druid Lore]]''

Revision as of 12:23, 18 August 2005

Chronicle Druid

The Druid

Weapon Specializations

Level 1: granted Dagger
Level 20: granted Staff Mastery (Staff Skill 80)

Other Skills

Level 10: granted Nature Lore

Keepers of the Balance

Base Classes
Healer

Available Races
Aelfborn, Centaur, Elves, Humans

Available Disciplines
Blade Weaver, Darksworn, Enchanter, Huntsman, Rat Catcher, Summoner, Traveller, Undead Hunter, Werebear, Werewolf

Primary Attributes
Health Bonus: 45
Mana Bonus: 16
Stamina Bonus: 0

Their Lore
While most Healers and Priests draw power from their faith in the All-Father, there are other kinds of priests who walk the World, serving other masters. The most ancient and mysterious of these are the Druids, an ancient sect of priests who worship the primal Beast Spirits and Braialla, Green Mother of the World. The Druids hold their rites at ancient stone circles lost in the deeps of the forest, far from the prying eyes of Man. Their rites and rituals are the echoes of ancient ceremonies intoned by the Elves under the First Twilight ages ago, and their potency has not faded. Through the power of their faith, Druids attune themselves with the world around them, utilizing the hidden connection between all living things and the World itself. Plants, beasts, and the weather all respond to a Druid's magic, which can heal, transform, or command the forces of nature. For four Ages of the World the Druids have taken the responsibility of their power very seriously.

Read more Druid Lore