Difference between revisions of "Circle Swing"

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**<b>Target and Range:</b> Monsters or Players (10 Units) -- Can affect caster and group members.
 
**<b>Target and Range:</b> Monsters or Players (10 Units) -- Can affect caster and group members.
 
**<b><FONT color=#0000ff>Removes Effect</FONT>:</b>
 
**<b><FONT color=#0000ff>Removes Effect</FONT>:</b>
***Dispels 'Stance' effects</UL>
+
***Removes 'Stance' effects</UL>
 
<br>
 
<br>
 
*<B>Fighter-Barbarian</B> ''(Granted Rank: Journeyman (20))''  
 
*<B>Fighter-Barbarian</B> ''(Granted Rank: Journeyman (20))''  
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[[Hammer]]<br>
 
[[Hammer]]<br>
 
[[Hammer Mastery]]<br>
 
[[Hammer Mastery]]<br>
[[Great Hammer Mastery]]
+
[[Great Hammer Mastery]]<br>
 +
[[Throwing]]

Revision as of 01:17, 19 November 2009

"Weapon Power and Stance Removal"
Requires: Hammer Skill (60)

    • Granted: Level 1
    • Casting Time: 0.2 seconds
    • Recycle Time: 30.0 seconds
    • Generates Hate: Moderate
    • Power User Requirements: Requires Hammer weapon in right hand.
    • Mode Required: Combat Mode Only
    • Requires Hit Roll: No
    • Target and Range: Self/No target
    • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0).
    • Duration: 10 seconds
    • On Next Combat Swing Apply Power:
      • Casting Time: 0.2 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
      • Removes Effect:
        • Removes 'Stance' effects

  • Fighter-Barbarian (Granted Rank: Journeyman (20))
    • Attack Bonus: + 17%
    • Damage Dealt: + 34%
    • Stamina Cost: 9.9
  • Rogue-Barbarian (Granted Rank: Apprentice(10))
    • Attack Bonus: + 13%
    • Damage Dealt: + 26%
    • Stamina Cost: 10.9
  • Fighter-Crusader (Granted Rank: Proficient (30))
    • Attack Bonus: + 21%
    • Damage Dealt: + 42%
    • Stamina Cost: 8.9
  • Healer-Crusader (Granted Rank: Skilled (25))
    • Attack Bonus: + 19%
    • Damage Dealt: + 38%
    • Stamina Cost: 9.4
  • Healer-Prelate (Granted Rank: Journeyman (20))
    • Attack Bonus: + 17%
    • Damage Dealt: + 34%
    • Stamina Cost: 9.9
  • Fighter-Sentinel (Granted Rank: Grand Master (40))
    • Attack Bonus: + 25%
    • Damage Dealt: + 50%
    • Stamina Cost: 7.9
  • Fighter-Templar (Granted Rank: Adept (15))
    • Attack Bonus: + 15%
    • Damage Dealt: + 30%
    • Stamina Cost: 10.4
  • Fighter-Warrior (Granted Rank: Grand Master (40))
    • Attack Bonus: + 25%
    • Damage Dealt: + 50%
    • Stamina Cost: 7.9
  • All Other Fighters (Granted Rank: Apprentice (10))
    • Attack Bonus: + 13%
    • Damage Dealt: + 26%
    • Stamina Cost: 10.9
  • All Other Healers (Granted Rank: Beginner (5))
    • Attack Bonus: + 11%
    • Damage Dealt: + 22%
    • Stamina Cost: 11.4

See Also

Hammer
Hammer Mastery
Great Hammer Mastery
Throwing