Difference between revisions of "Circle Swing"

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*<B>Duration:</B> 10 seconds  
 
*<B>Duration:</B> 10 seconds  
 
*<FONT color=#0000ff><B>On Next Combat Swing Apply Power:</B></FONT>  
 
*<FONT color=#0000ff><B>On Next Combat Swing Apply Power:</B></FONT>  
<UL>
+
<UL><UL>
 
*<B>Starting Power Rank:</B> 12 (Neophyte)  
 
*<B>Starting Power Rank:</B> 12 (Neophyte)  
 
*<B>Casting Time:</B> 0.2 seconds  
 
*<B>Casting Time:</B> 0.2 seconds  

Revision as of 21:01, 15 August 2009

Requires: Hammer Skill (60)
"Weapon Power and Taunt"

    • Granted: Level 1
    • Casting Time: 0.2 seconds
    • Recycle Time: 20.0 seconds
    • Generates Hate: High
    • Power User Requirements: Requires Hammer weapon in right hand.
    • Mode Required: Combat Mode Only
    • Requires Hit Roll: No
    • Target and Range: Self/No target
    • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0).
    • Duration: 10 seconds
    • On Next Combat Swing Apply Power:
        • Starting Power Rank: 12 (Neophyte)
        • Casting Time: 0.2 seconds
        • Generates Hate: High
        • Target and Range: Monsters or Players (120 Units) - Can affect caster and group members.
        • Applies Effect(s):
          No effect (has unnaturally high hate modifier).
    • Fighter-Barbarian (Granted Rank: Journeyman (20))
      • Attack Bonus: + 17%
      • Damage Dealt: + 34%
      • Stamina Cost: 9.9
    • Other Barbarians (Rogue) (Granted Rank: Apprentice(10))
      • Attack Bonus: + 13%
      • Damage Dealt: + 26%
      • Stamina Cost: 10.9
    • Fighter-Crusader (Granted Rank: Proficient (30))
      • Attack Bonus: + 21%
      • Damage Dealt: + 42%
      • Stamina Cost: 8.9
    • Healer-Crusader (Granted Rank: Skilled (25))
      • Attack Bonus: + 19%
      • Damage Dealt: + 38%
      • Stamina Cost: 9.4
    • All Other Fighters (Granted Rank: Grand Master (10))
      • Attack Bonus: + 13%
      • Damage Dealt: + 26%
      • Stamina Cost: 10.9
    • All Other Healers (Granted Rank: Grand Master (5))
      • Attack Bonus: + 11%
      • Damage Dealt: + 22%
      • Stamina Cost: 11.4
    • Healer-Prelate (Granted Rank: Journeyman (20))
      • Attack Bonus: + 17%
      • Damage Dealt: + 34%
      • Stamina Cost: 9.9
    • Fighter-Templar (Granted Rank: Adept (15))
      • Attack Bonus: + 15%
      • Damage Dealt: + 30%
      • Stamina Cost: 10.4
    • Fighter-Warrior (Granted Rank: Grand Master (40))
      • Attack Bonus: + 25%
      • Damage Dealt: + 50%
      • Stamina Cost: 7.9
    • Fighter-Sentinel (Granted Rank: Proficient (30))
      • Attack Bonus: + 21%
      • Damage Dealt: + 42%
      • Stamina Cost: 8.9

See Also