Blood Prophet

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Blood Prophet

The Blood Prophet

Races Available

Irekei

Classes Available

Assassins
Bards
Channelers
Furies
Wizards

Purified by trials of ordeal and long vision quests, some Irekei come to hear the voice of the dragon. The Irekei call them "Khanarch'alarl," or Blood Prophets. By embracing dragon magic, these magi learn to use their powers to heal and provide for their tribes.

More Blood Prophet Lore

Discipline Effects

Grants: Powers
Grants: Flamecalling Skill

Discipline Locations

Discipline Droppers

Disciplines Trainers


Discipline Powers

Sooth the Flames

Single Target Dispel Fire

Granted: Level 20
Power Rank: 20 ( Journeyman)
Focus Skill: Flame Calling
Mana Cost: 56
Casting Time: 2 seconds
Recycle Time: 0.0 seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Monsters or Players (100 Units)
Removes Effect

  • Removes "Fire" Effect.

Pass through Fire

Single Target Fire Resistance Buff

Granted: Level 20
Power Rank: 0 ( Untrained)
Focus Skill: Flame Calling
Mana Cost: 36 to 56 (at power ranks 0 to 20)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Players Only (50 Units) -- Can affect caster and group members.
Effects:

  • Duration: 300 to 600 seconds (at power ranks 0 to 20)
  • Stackability: Cannot be stacked with other effects of type 'ResistanceBuff' (0)
  • Fire Resistance: + 10 to 30 (from power rank 0 to 20)

River of Life

Single Target Heal Over Time (Irekei only)

Granted: Level 20
Focus Skill: Flame Calling
Mana Cost: 33 to 42.2 (at power ranks 0 to 20)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Power User Requirements: Player must not be moving when he activates this power.
Requires Hit Roll: No
Target and Range: Players (Irekei) Only (100 Units)
Healing

  • Health Replenishment: 7- 12 to 9- 16 points (from power rank 0 to 20) points of Health

Removes Effect

  • Removes "Bleeding" Effect.

Bloodfire

Single Target Fire and Stamina Damage Over Time

Granted: Level 25
Focus Skill: Flame Calling
Mana Cost: 45 to 56.6 (at power ranks 0 to 20)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Power User Requirements: Must not be moving.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: Yes
Target and Range: Monsters or Players (120 Units)
Duration: 30 seconds
Stackability: Can be stacked with any spell other than itself.

  • Does damage over time (Every 5 seconds):
    • Health Damage: 4- 16 to 5- 20 points (from power rank 0 to 20) points of Health
    • Flagged as 'Fire' damage
    • Stamina Damage: 1- 4 to 1- 5 points (from power rank 0 to 20) points of Stamina
    • Flagged as 'Fire' damage
  • Direct Damage
    • Health Damage: 4- 16 to 5- 20 points (from power rank 0 to 20) points of Health
    • Flagged as 'Fire' damage
    • Stamina Damage: 1- 4 to 1- 5 points (from power rank 0 to 20) points of Stamina
    • Flagged as 'Fire' damage

Flame Trance

"Personal Health Recovery Buff"

   * Granted: Level 30
   * Power Rank: 0 ( Untrained)
   * Teachers: Master Blood Prophet (20)
   * Focus Skill: Flame Calling
   * Mana Cost: 57 to 77 (at power ranks 0 to 20)
   * Casting Time: 4 seconds
   * Recycle Time: 0.0 seconds
   * Generates Hate: Moderate
   * Power User Requirements: Player must not be moving when he activates this power.
   * Mode Required: Either Combat or Non-Combat Mode
   * Requires Hit Roll: No
   * Target and Range: Self/No target
   * Applies Effect(s): (From Power Ranks 0 to 20)
         o Duration: 120 to 240 seconds (at power ranks 0 to 20)
         o Stackability: Cannot be stacked with other effects of type 'RecoveryHealthBuff' (0)
         o Health Recovery Rate: + 30% to 90% (from power rank 0 to 20)