Difference between revisions of "Archery"

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**** '''Duration:''' 15 seconds
 
**** '''Duration:''' 15 seconds
 
**** '''Stackability:''' Cannot be stacked with other effects of type 'Snare' (0)
 
**** '''Stackability:''' Cannot be stacked with other effects of type 'Snare' (0)
**** Movement Rate: -21%<br><br>
+
**** '''Movement Rate:''' -6% to -25% (from power rank 0 to 40)<br>
 
----------------------------------------------------------
 
----------------------------------------------------------
 +
 
=== True Marksmanship ( Crossbow ) ===
 
=== True Marksmanship ( Crossbow ) ===
 
"Weapon Power and Attack Speed Debuff"''<br />
 
"Weapon Power and Attack Speed Debuff"''<br />

Revision as of 03:58, 13 March 2008

Archery Skill Narrative

Races, Classes, and Runes

Skill granted by:

  • Race: None
  • Base Class: None
  • Starting Trait: None
  • Class: Scout
  • Discipline: Archer
  • Mastery Rune: None

Archery Powers

Eagle's Aim ( Bow )

"Weapon Power and Defense Debuff"
Requires: Archery Skill ( 30 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 20 ( Journeyman)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks 20 to 20)
        • Duration: 11.8 seconds
        • Stackability: Cannot be stacked with other effects of type 'DefenseDebuff' (0)
        • Defense Penalty: -21%


Shot to the Leg ( Bow )

"Weapon Power and Snare"
Requires: Archery Skill ( 40 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 20 ( Journeyman)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks 20 to 20)
        • Duration: 22.6 seconds
        • Stackability: Cannot be stacked with other effects of type 'Snare' (0)
        • Movement Rate: -6% to -25% (from power rank 0 to 40)

Wicked Barb ( Bow )

"Weapon Power and Bleeding Damage"
Requires: Archery Skill ( 50 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 35 ( Expert)
      • Casting Time: 0 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Does damage over time (Every 5 seconds):
      • Duration: 60 seconds
      • Stackability: Cannot be stacked with other effects of type 'Bleeding' (0)
      • Health Damage: 5- 13 points of Health
      • Flagged as 'Bleeding' damage


Wyvern's Sting ( Bow )

"Weapon Power and Attack Speed Debuff"
Requires: Archery Skill ( 60 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 20 ( Journeyman)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks 20 to 20)
        • Duration: 7.6 seconds
        • Stackability: Cannot be stacked with other effects of type 'AttackSpeedDeBuff' (0)
        • Delay Between Attacks: + 21%


Kenaryn's Mark ( Bow )

"Weapon Power and Defense Debuff"
Requires: Archery Skill ( 70 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 25 ( Skilled)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Applies Effect(s):
        • Duration: 8.25 seconds
        • Stackability: Cannot be stacked with other effects of type 'DefenseDebuff' (0)
        • Defense Penalty: -26%


Grounding Shot

"Weapon Power and Ground"
Requires: Bow Skill ( 110 ), Archery Skill ( 95 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
    • Starting Power Rank: 25 ( Skilled)
    • Casting Time: 0.8 seconds
    • Generates Hate: No
    • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
  • Removes Effect(s):
    • Removes effect with "Flight" dispel tag.
  • Applies Effect(s):
    • Duration: : :03 seconds
    • Stackability:
      • Stack Category: NoStun
      • Stack Rank: 5
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
  • Cannot be stunned
  • Applies Effect(s):
    • Duration: :01 seconds
    • Stackability:
      • Stack Category: Stun
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
    • Target cannot move.
    • Target is stunned.
    • Dispel Tags: DeBuff, Effect, Stun
  • Applies Effect(s):
    • Target is grounded
    • Target cannot fly

Steady Aim ( Crossbow )

"Weapon Power and Defense Debuff"
Requires: Archery Skill ( 30 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 15 ( Adept)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Applies Effect(s):
        • Duration: 13.75 seconds
        • Stackability: Cannot be stacked with other effects of type 'DefenseDebuff' (0)
        • Defense Penalty: -16%


Vital Shot ( Crossbow )

"Weapon Power and Snare"
Requires: Archery Skill ( 40 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 20 ( Journeyman)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Applies Effect(s): (From Power Ranks 20 to 20)
        • Duration: 15 seconds
        • Stackability: Cannot be stacked with other effects of type 'Snare' (0)
        • Movement Rate: -6% to -25% (from power rank 0 to 40)

True Marksmanship ( Crossbow )

"Weapon Power and Attack Speed Debuff"
Requires: Archery Skill ( 50 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 15 ( Adept)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Applies Effect(s):
        • Duration: 10.85 seconds
        • Stackability: Cannot be stacked with other effects of type 'AttackSpeedDeBuff' (0)
        • Delay Between Attacks: + 16%


Shoot to Kill ( Crossbow )

"Weapon Power and Bleeding Damage"
Requires: Archery Skill ( 60 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 35 ( Expert)
      • Casting Time: 0 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Does damage over time (Every 5 seconds):
      • Duration: 60 seconds
      • Stackability: Cannot be stacked with other effects of type 'Bleeding' (0)
      • Health Damage: 6- 15 points of Health
      • Flagged as 'Bleeding' damage


Doom Bolt ( Crossbow )

"Weapon Power and Attack Debuff"
Requires: Archery Skill ( 70 )

  • Granted: Level 1
  • Casting Time: 0.2 seconds
  • Recycle Time: 20.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
  • Mode Required: Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
  • Duration: 10 seconds
  • On Next Combat Swing Apply Power:
      • Starting Power Rank: 30 ( Proficient)
      • Casting Time: 0.8 seconds
      • Generates Hate: No
      • Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
      • Applies Effect(s):
        • Duration: 8.9 seconds
        • Stackability: Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
        • Attack Penalty: -31%