Fury

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Chronicle Wizard

The Fury

Weapon Specializations

None

Other Skills

Level 1: granted Spear
Level 10: granted Stormcalling

Arcane Master

Base Classes
Mage

Available Races
Aelfborn, Elves, Humans, Irekei, Nephilim

Available Disciplines
Animator, Blade Weaver, Blood Prophet, Conjurer, Enchanter, Rune Caster, Summoner, Traveller, Undead Hunter

Primary Attributes
Health Bonus: 39
Mana Bonus: 20
Stamina Bonus: 0

Their Lore
For millennia the Amazons have dwelt apart from the peoples of the World, their great empire hidden in the heart of the impenetrable jungles of the South. Through all that time, powerful Wise Women have protected them, acting as the keepers of ancient secrets and powerful magic. It is said that a millennium ago an Amazon sculptor named Lyestra discovered the energy locked within everything, energy that can be used for creation and transformation, but which can only be released through the destruction of the vessel that holds it. The Amazon witches named this force the Fury, and adopted its name as their own. Weather witches without equal, Furies call forth the destructive potential hidden within the sky, unleashing storms, gales, and floods upon their enemies. Legend has it that the ancient Furies could also call forth power from earth and fire, but that these ancient secrets have been lost.

Read more Fury Lore

Powers and Abilities

Backstab

Sneak Attack!
You must be using Sneak to activate this power

Granted: Level 10
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 90.0 Seconds
Requirements: You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 10 seconds (at power ranks 1-40)
Effects:
Attack Bonus: + 60% to 100% (from power rank 0 to 40) Damage Dealt: + 80 to 400 (from power rank 0 to 40) Players attacks bypass passive defense (target cannot Block, Dodge or Parry). Effect ends if affected attacks (swings his weapon) Effect ends if affected unequips any piece of equipment


Peek

Single-target Taunt
Player-versus-Enviroment Only

Granted: Level 10
Focus Skill: None
Stamina Cost: 15
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving when he activates this power.
Requires Roll to hit: No
Target and Range: 10 Unit(s) (Monsters or Players)
Duration: N/A Effects:
Player can attempt to take something from another mobile's inventory.


Steal

Granted: Level 20
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 51.0 to 31.0 Seconds (at power ranks 12-40)
Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only Requires Roll to hit: None
Target and Range: 10 Unit(s) (Monsters or Players)
Effects:
Player can attempt to take something from another mobile's inventory.


Indomitable Will

Personal Root and Snare Break

Granted: Level 20
Focus Skill: None
Stamina Cost: 10
Casting Time: 0.0 Seconds
Recycle Time: 120.0 Seconds
Requirements: None.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: N/A Effects:
Removes effect with "Snare" dispel tag. Removes effect with "Root" dispel tag.


Stances

All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 20 seconds


Defensive Stance

Granted Rank: 40

Attack Penalty: -6%
Defense Bonus: + 10%
Movement Rate: -30%
Power Damage: -30%
Cold Resistance: + 50%
Fire Resistance: + 50%
Lightning Resistance: + 50%
Magic Resistance: + 50%
Holy Resistance: + 25%
Mental Resistance: + 50%
Unholy Resistance: + 25%
Magic Resistance: + 50%

Offensive Stance

Granted Rank: 20

Delay Between Attacks: -25%
Movement Rate: -20%
Power Damage: + 34%

Precise Stance

Granted Rank: 40

Attack Bonus: + 24%
Movement Rate: -20%

Weapon Powers

Spear Powers: 5
Spear Mastery Powers: 5
Unarmed Powers: 5
Unarmed Mastery Powers: 5