Realm Charter
Much like a guild, a realm ruler must first select a charter. Realm charters can only be obtained as a random drop from mobs on Maelstrom or Oblivion. There are benefits and drawbacks to each:
Contents
Realm Types
Belligerent Realm
Belligerent realms focus their efforts on war and siege, placing might above other goals.
- All city assets have 15% extra durability points.
- All city assets take 10% longer to build.
- All city maintenance costs are 10% higher.
- A belligerent realm can tax other cities in their realm for 10% of the gold and resources on their warehouse.
Mercantile Realm
Mercantile Realms are focused on trade and commerce, putting wealth first.
- All city assets have 15% fewer durability points.
- All city assets build and rank 10% faster.
- All city maintenance costs are reduced by 10%
- A mercantile realm can tax other cities in their realm for 20% of the gold and resources on their warehouse.
Feudal Realm
Feudal Realms take a balanced approach to government.
- No changes to asset cost, rank, or durability.
- A feudal realm can tax other cities in their realm for 15% of the gold and resources on their warehouse.
All Realms
All three of the above realms receive the following benefits:
- All realms may tax the other cities located in their realm for a percentage of all gold and resources on their warehouses.
- The cost for another nation to place a bane stone is significantly higher.
Realm Run
Once a charter is selected, a guild or nation leader may double click it to begin what is known as the "realm run". The realm run is a ritual required before obtaining realm leadership. Once this process begins, a message is broadcast to everyone on the server. This could lead to interruption or canceling of the ritual.
For more information, see Realm and Rulership.