Formulas
Contents
- 1 Shadowbane Confirmed Game Formulas
- 1.1 Attack Rating
- 1.2 Focus skill cap
- 1.3 Spell ATR formula
- 1.4 Melee ATR Formula
- 1.5 Base Skill Formula
- 1.6 Damage Formula
- 1.7 Training Skill Max
- 1.8 Weapon Mastery and Attack Rating
- 1.9 Defense
- 1.10 Alternative Defense Formula
- 1.11 Alternative Defense Formula
- 1.12 Weapon Max Damage
- 1.13 Weapon Min Damage
- 1.14 Universial Spell Damage Formula
- 1.15 Bonus to Skills
- 1.16 Points spent to train
- 1.17 Attack Delay
- 1.18 Dex Penalty on Armor
- 1.19 Stamina Drain per weapon swing
Shadowbane Confirmed Game Formulas
Attack Rating
(Confirmed: Bow, Normal Sword, PsiBlade)
4*WEAPONSKILL + 3*WEAPONMASTERY + (STR/DEX)/2 (Whichever is greater)
Focus skill cap
55 + int + (primaryStat/10) + racebonus + traitsbonus
Spell ATR formula
7 * Spell Focus Line + 0.5 * DEX + (ATR magical bonuses on weapon(s))
Round .5 values to next highest whole number. (i.e. 719.5 = 720)
Melee ATR Formula
Melee Atr = (((dex or str which ever higher/2) + (primary skill * 4) + (secondary skill * 2) + (atr magical bonuses on weapon(s))) * (1.stance modifer)) * (1.special attack modifer)
Base Skill Formula
(75 + 3*int + 2*secondary) / 20
where secondary depends on the skill in question; it's spirit for all spellcasting skills, is con for stuff like athletics, str or dex for weapons/armor, etc.
Damage Formula
(Melee only without Bows)
([base damage]*(1+[relevant stat]/100)*(1+[skill])
Training Skill Max
Results are in Percentile
1) Take your main stat and divide it by 10.
2) Add your race bonus(if any) to that.
3) Add any creation runes(if any) to that.
4) Add 50 to that.
5) Add your INT to that.
6) Add 10 to that(this is to compensate for the 2 for 1 first 10 trains)
7) This final number is what you can train that skill to.
Weapon Mastery and Attack Rating
1 point in Weapon Mastery = 2 points Attack Rating.
Defense
((dex*2) + (total armor*(armor skill * .03)) + (shield armor * (shield skill * .03)) + ((primary weapon skill + secondary weapon skill)/2)) * (1.stance modifier)
Alternative Defense Formula
Defense = (1+ArmorSkill / 50) * ArmorDef + (1+ShieldSkill / 100) * ShieldDef + (WeaponSkill / 2) + (WeaponMastery / 2) + Dex * 2
Alternative Defense Formula
Def=(Dex*2 + Non-shield Def*(1+(Armor Skill/50)) + Shield Defense*(1+(block skill/100)) + weapon skill/2 + weapon mastery skill/2 + Non-% bonuses) * ( 1+% bonuses)
Weapon Max Damage
Weapon Max DMG = (BaseDMG * (PrimeStat * 0.019) +(SecondStat * 0.0095) +(WeaponSkill * 0.0095) +(WeaponMaster * 0.0095))
Weapon Min Damage
Weapon Min DMG = (BaseDMG * (PrimeStat * 0.0095) +(SecondStat * 0.019) + (WeaponSkill * 0.0095) + (WeaponMaster * 0.0095))
Universial Spell Damage Formula
Min = ( 0.5 + 0.0075*int + 0.011*spir + 0.0196*focus)*spell min dmg
Max = (0.62 + 0.0192*int + 0.00415*spir + 0.015*focus)*spell max dmg
Bonus to Skills
~= (5.9 + Int/7.3 + Relevent Stat(s)/11)
Points spent to train
First 10 trains = 1 train for 2%
Past 10 trains = 1 train for 1%
Past 90 trains = 2 trains for 1%
Past 110 trains = 3 trains for 1%
Past 130 trains = 4 trains for 1%
Attack Delay
Modified_Weapon_Speed = Base_Weapon_Speed *
(1 - Stance_Delay/100) *
(1 - Buff_Delay/100) *
(1 - WereWolf_Delay/100) *
(1 - WeaponPrefix_Delay/100) *
(1 - WeaponSuffix_Delay/100)
Dex Penalty on Armor
(weight of all armor) * .004 * (dex with no armor) = (dex penalty with armor equipped)
Stamina Drain per weapon swing
.3333333 stam per 1w of items, per swing
a 3w item will drain 1 stam per swing.
a 15w item will drain 5 stam per swing
w = Weight.