Parry
Parry is one of the three passive defenses. Parry creates the chance for a player to cancel out melee attacks with their own weapon, and being stunned will negate its effect for the duration of the stun. Parry chance is increased if one wields two weapons. Parry is granted to the Fighter base class and the Thief prestige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.
Chance to parry receives a 5% bonus for dual-wield and a 10% bonus for wielding a two-handed weapon.
Lore Description
The line between offense and defense is as thin as a hair. Any melee weapon can also act as a shield, turning attacks on blade or haft. Such music springs from steel on steel!