Difference between revisions of "Running"
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*Windlords = 0.15<br /> | *Windlords = 0.15<br /> | ||
− | *Each percentage increase in Running = .25% increase ( | + | *Each percentage increase in Running = 0.25% increase (150% Running becomes 0.375, or equivalent to a 37.5% runbuff)<br /> |
− | *Runbuffs are indicated as a percentage ( | + | *Runbuffs are indicated as a percentage (50% runbuff = 0.5)<br /> |
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*A human with windlords, a 50% runbuff, and 100% running skill.<br /> | *A human with windlords, a 50% runbuff, and 100% running skill.<br /> | ||
− | *Runspeed = (13.97) * (1 + .15 + .5 + . | + | *Runspeed = (13.97) * (1 + .15 + .5 + .375) = 28.28925<br /> |
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The Runspeed cap is 41. | The Runspeed cap is 41. |
Revision as of 23:59, 11 October 2006
Victory or even survival often goes to the swiftest. Master of the chase, Kenaryn first taught the Elves and Centaurs how to quicken their pace through practice and careful exercise. With work, you can become as fleet as a falcon.
How the Running Skill Works
Runspeed = (Base Speed) * (1 + Speed Modifiers Total)
Base Speeds
- Centaur base run speed = 19.39
- 2-legged base run speed = 13.97
Speed Modifiers
- Windlords = 0.15
- Each percentage increase in Running = 0.25% increase (150% Running becomes 0.375, or equivalent to a 37.5% runbuff)
- Runbuffs are indicated as a percentage (50% runbuff = 0.5)
Example
- A human with windlords, a 50% runbuff, and 100% running skill.
- Runspeed = (13.97) * (1 + .15 + .5 + .375) = 28.28925
The Runspeed cap is 41.