Difference between revisions of "Mob"

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== Role in Character Progression ==
 
== Role in Character Progression ==
=== Level Advancment ===
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=== Level Advancement ===
The first is experience-gain. Mobs follow the same rank and level system as playing characters, and will grant appropriate experience points when killed, depending on what level the mob is in comparison to the player. For example, a high-level player killing a very low level monster will grand little or no experience).  
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The first is experience-gain. Mobs follow the same rank and level system as playing characters, and will grant appropriate experience points when killed, depending on what level the mob is in comparison to the player. For example, killing a mob that is close to an equal in terms of level will result in high experience gain, while a higher level player killing a lower level monster will grant little or no experience.
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=== Wealth Gain ===
 
=== Wealth Gain ===
 
Killing mobs benefits the player economically in the dropping of [[gold]], [[resources]], [[contracts]], and [[items]]. As the levels of mobs in the world increases, so do the amount of gold and value of items they drop.
 
Killing mobs benefits the player economically in the dropping of [[gold]], [[resources]], [[contracts]], and [[items]]. As the levels of mobs in the world increases, so do the amount of gold and value of items they drop.

Revision as of 03:50, 22 August 2007

Mobs (short for mobile objects), also called "monsters", are non-playing antagonists found in the Shadowbane world. Combat with mobiles is referred to as "Player Versus Environment" (or PvE). Mobiles will attack players on sight or when aggression is generated by attacking or casting a power flagged as "aggressive" upon or nearby them.

Aggression

Aggression or "aggro" is a term which represents the anger level of an attacking monster, which is directed against a player in the form of attack. if multiple players are attacking one mob, the artificial intelligence tells it to attack the player causing them the most aggression (which is usually the one causing the most damage).

Role in Character Progression

Level Advancement

The first is experience-gain. Mobs follow the same rank and level system as playing characters, and will grant appropriate experience points when killed, depending on what level the mob is in comparison to the player. For example, killing a mob that is close to an equal in terms of level will result in high experience gain, while a higher level player killing a lower level monster will grant little or no experience.

Wealth Gain

Killing mobs benefits the player economically in the dropping of gold, resources, contracts, and items. As the levels of mobs in the world increases, so do the amount of gold and value of items they drop.

Mobile-Only Powers

Some powers may only target mobiles, these are called PvE or crowd-control powers. Mobile-only powers come in a few archetypes:

  • Taunt, is a type of spell that will persuade a mob to attack the caster.
  • Amnesia, are spells that force the mobile to loose all aggression, which makes it stop attacking.
  • Lull, powers that reduce the radius in which a mobile will notice a passing player.
  • Mesmerize, or mez for short, is stun-like effect that will break when the mobile is damaged.
  • Fear, is a type of power that will "scare" the mobile, and make it run in the opposite direction of the caster.
  • Charm, will take control of a mobile as if it were a pet, enabling its use against other mobiles and players.

See Also