Difference between revisions of "Runegate"
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A '''runegate''' is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time. | A '''runegate''' is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time. | ||
− | == Traveler == | + | === Traveler === |
− | [[Traveler]] is a [[discipline]] available to any character in the game. This discipline | + | [[Traveler]] is a runegate-oriented [[discipline]] available to any character in the game. This discipline grants a player several options for travel in addition to the basic gates available to all. the mechanics of this discipline can be hard remember, and even a veteran player may need to reference a runegate map. |
On each map there are many runegates organized into one or more sets of five corresponding to the five Traveler powers (Earth, Wind, Fire, Water or Spirit.) With a few exceptions, within each set any of the runegates can access any of the other four runegates using these powers. If there is more than one set then there will usually be a "grand terminal" as well which brings one runegate from each set into mutual proximity, allowing you to "change tracks." In addition, each runegate will also have three permanently opened law (white), chaos (rainbow) and death (black) portals to, respectively, the '''Law Gate''' (if it exists), [[Maelstrom]] and [[Oblivion]]. | On each map there are many runegates organized into one or more sets of five corresponding to the five Traveler powers (Earth, Wind, Fire, Water or Spirit.) With a few exceptions, within each set any of the runegates can access any of the other four runegates using these powers. If there is more than one set then there will usually be a "grand terminal" as well which brings one runegate from each set into mutual proximity, allowing you to "change tracks." In addition, each runegate will also have three permanently opened law (white), chaos (rainbow) and death (black) portals to, respectively, the '''Law Gate''' (if it exists), [[Maelstrom]] and [[Oblivion]]. |
Revision as of 06:28, 27 July 2007
A runegate is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time.
Contents
Traveler
Traveler is a runegate-oriented discipline available to any character in the game. This discipline grants a player several options for travel in addition to the basic gates available to all. the mechanics of this discipline can be hard remember, and even a veteran player may need to reference a runegate map.
On each map there are many runegates organized into one or more sets of five corresponding to the five Traveler powers (Earth, Wind, Fire, Water or Spirit.) With a few exceptions, within each set any of the runegates can access any of the other four runegates using these powers. If there is more than one set then there will usually be a "grand terminal" as well which brings one runegate from each set into mutual proximity, allowing you to "change tracks." In addition, each runegate will also have three permanently opened law (white), chaos (rainbow) and death (black) portals to, respectively, the Law Gate (if it exists), Maelstrom and Oblivion.
Within each set, use the appropriate power on your current runegate to create the portal you need. Using the power of the runegate you are standing on will have no effect unless otherwise noted.
Aerynth
- Graven Rock (Earth)
- Ring of Kauro (Fire)
- Dovaal's Gate (Air)
- Sigil Stone (Water)
- Haedan's Stone (Spirit)
- Spirit--->The Forbidden Gate
- The Forbidden Gate (Use Spirit from Haedan's Stone or Law from Khar Th'Sekt)
- Maelstrom's Eye (Chaos)
- Doomgate (Death)
- Law Gate (Law)
Dalgoth
Western Region
Accessed via Maelstrom's Gate (Chaos)
- Ring of Auros Mir (Fire)
- Wanderstone (Earth)
- Portalstone (Water)
- Journeystone (Air)
- Gravenstone (Spirit)
- Runegate (Law) - This gate is for access to Eastern Region gates.
- Doomgate (Death)
Eastern Region
Accessed via Runegate (Law)
- Ring of Auros Mir (Fire)
- Alric's Gate (Earth)
- Valgrom's Gate (Water)
- Ring of Verros Mir (Air)
- Kellast's Gate (Spirit)
- Maelstrom's Gate (Chaos) - This gate is for access to Western Region gates.
- Doomgate (Death)
Vorringia
Using the Law portal always leads to the Law Gate, unless you are already at the Law Gate in which case it leads to Terminus Eye.
Note: The image to the right shows the Law Gate in an incorrect location. It is actually located directly adjacent to Aeldreth, near the centre of the mainland. On the Vorringia_(modified) mapset it is near Sea Dogs Rest, on the SE corner of the Mainland. (Someone should fix this image).
Mainland
- Haldrom's Gate (Fire)
- Ulwer's Gate (Earth)
- Nephram's Gate (Water)
- Kestor's Gate (Air)
- Vander's Gate (Spirit)
- Terminus Isle
Iceland
- Jarlsring (Fire)
- Bergensring (Earth)
- Erkenring (Water)
- Nordenring (Air)
- Fremderring (Spirit)
- Terminus Isle
Outland
This set has no air gate.
- Dragon's Eye (Fire)
- Doom's Eye (Earth)
- Serpent's Eye (Water)
- Terminus Eye (Spirit)
- Terminus Isle
- Maelstrom's Eye (Chaos)
- Accessible from any Chaos portal but part of the Outland set.
- Doomgate (Death)
- Accessible from any Death portal but part of the Outland set.
- Using the air portal will take you to Maelstrom's Eye
Law Gate
Accessible from all other runegates via the Law portal.
Located at Aeldreth (or Sea Dogs Rest on the Vorringia_(modified) map.)
- Law-->Terminus Eye (Outland set)
- Earth-->Ulwer's Gate (Mainland set)
- Air-->Kestor's Gate (Mainland set)
- Fire-->Dragon's Eye (Outland set)
- Water-->Erkenring (Iceland Set)
- Spirit-->Vander's Gate (Mainland set, Terminus Isle)