Difference between revisions of "Runegate"

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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
A '''runegate''' is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time.
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A '''runegate''' is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time.  
  
== Destinations ==
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== Traveler ==  
On Vorringnia mapsets, any character will always have three gates open by default:
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[[Traveler]] is a [[discipline]] available to any character in the game. This discipline is used integrally with the runegate system, and grants a player several options for travel in addition to the basic gates available to all. the mechanics of this discipline can be hard to understand, and even a veteran player may need to reference a runegate map.
* '''Chaos Gate''', this gate will send you to [[Maelstrom]].
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* '''Death Gate''', this gate will send you to [[Oblivion]].
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On each map there are many runegates organized into one or more sets of five corresponding to the five Traveler powers (Earth, Wind, Fire, Water or Spirit.)  With a few exceptions, within each set any of the runegates can access any of the other four runegates using these powers.  If there is more than one set then there will usually be a "grand terminal" as well which brings one runegate from each set into mutual proximity, allowing you to "change tracks."  In addition, each runegate will also have three permanently opened law (white), chaos (rainbow) and death (black) portals to, respectively, the '''Law Gate''' (if it exists), [[Maelstrom]] and [[Oblivion]].
* '''Terminus''', this gate will send you to the island of [[Terminus]].  
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Within each set, use the appropriate power on your current runegate to create the portal you need.  Using the power of the runegate you are standing on will have no effect unless otherwise noted.
 +
 
 +
==Aerynth==
 +
{|
 +
This entry is incomplete.  Your help would be appreciated.
 +
 
 +
Using the ''Law'' portal always leads to the '''Law Gate''' at the safehold Khar Th'Sekt, unless you are already at the '''Law Gate''' in which case it leads to '''The Forbidden Gate'''.
 +
|}
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*'''Graven Rock''' (Earth)
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*'''Ring of Kauro''' (Fire)
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*'''Dovaal's Gate''' (Air)
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*'''Sigil Stone''' (Water)
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*'''Haedan's Stone''' (Spirit)
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**''Spirit''--->'''The Forbidden Gate'''
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*'''The Forbidden Gate''' (Use ''Spirit'' from Haedan's Stone or ''Law'' from Khar Th'Sekt)
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*'''Maelstrom's Eye''' (Chaos)
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*'''Doomgate''' (Death)
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*'''Law Gate''' (Law)
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 +
==Dalgoth==
 +
{|
 +
This entry is incomplete.  Your help would be appreciated.
 +
|}
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===Western Region===
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'''Accessed via Maelstrom's Gate (Chaos)'''
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*'''Ring of Auros Mir''' (Fire)
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*'''Wanderstone''' (Earth)
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*'''Portalstone''' (Water)
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*'''Journeystone''' (Air)
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*'''Gravenstone''' (Spirit)
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*'''Runegate''' (Law) - This gate is for access to Eastern Region gates.
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*'''Doomgate''' (Death)
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 +
===Eastern Region===
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'''Accessed via Runegate (Law)'''
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*'''Ring of Auros Mir''' (Fire)
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*'''Alric's Gate''' (Earth)
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*'''Valgrom's Gate''' (Water)
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*'''Ring of Verros Mir''' (Air)
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*'''Kellast's Gate''' (Spirit)
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*'''Maelstrom's Gate''' (Chaos) - This gate is for access to Western Region gates.
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*'''Doomgate''' (Death)
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 +
==Vorringia==
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[[Image:Vorringia gates.png|right|Vorringia Runegates]]
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 +
Using the ''Law'' portal always leads to the '''Law Gate''', unless you are already at the '''Law Gate''' in which case it leads to '''Terminus Eye'''.
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 +
Note: The image to the right shows the '''Law Gate''' in an incorrect location.  It is actually located directly adjacent to Aeldreth, near the centre of the mainland. On the Vorringia_(modified) mapset it is near Sea Dogs Rest, on the SE corner of the Mainland. ''(Someone should fix this image).''
  
== Traveler ==  
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===Mainland===
[[Traveler]] is a [[discipline]] available to any character in the game. This discipline is used integrally with the runegate system, and grants a player several options for travel in addition to the basic gates available to all. the mechanics of this discipline can be hard to understand, and even a veteran player may need to reference the [http://www.anybrowser.org/shadowbane/runegate_vorringa.html Vorringia Runegate Map].
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*'''Haldrom's Gate''' (Fire)
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*'''Ulwer's Gate''' (Earth)
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*'''Nephram's Gate''' (Water)
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*'''Kestor's Gate''' (Air)
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*'''Vander's Gate''' (Spirit)
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**Terminus Isle
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===Iceland===
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*'''Jarlsring''' (Fire)
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*'''Bergensring''' (Earth)
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*'''Erkenring''' (Water)
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*'''Nordenring''' (Air)
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*'''Fremderring''' (Spirit)
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**Terminus Isle
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===Outland===
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This set has no air gate.
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*'''Dragon's Eye''' (Fire)
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*'''Doom's Eye''' (Earth)
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*'''Serpent's Eye''' (Water)
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*'''Terminus Eye''' (Spirit)
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**Terminus Isle
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*'''Maelstrom's Eye''' (Chaos)
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**Accessible from any ''Chaos'' portal but part of the Outland set.
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*'''Doomgate''' (Death)
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**Accessible from any ''Death'' portal but part of the Outland set.
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**Using the air portal will take you to Maelstrom's Eye
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===Law Gate===
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Accessible from all other runegates via the ''Law'' portal.<br>
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Located at [[Aeldreth]] (or [[Sea Dogs Rest]] on the [[Vorringia_(modified)]] map.)
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*''Law''-->'''Terminus Eye''' (Outland set)
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*''Earth''-->'''Ulwer's Gate''' (Mainland set)
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*''Air''-->'''Kestor's Gate''' (Mainland set)
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*''Fire''-->'''Dragon's Eye''' (Outland set)
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*''Water''-->'''Erkenring''' (Iceland Set)
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*''Spirit''-->'''Vander's Gate''' (Mainland set, Terminus Isle)

Revision as of 06:26, 27 July 2007

A runegate is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time.

Traveler

Traveler is a discipline available to any character in the game. This discipline is used integrally with the runegate system, and grants a player several options for travel in addition to the basic gates available to all. the mechanics of this discipline can be hard to understand, and even a veteran player may need to reference a runegate map.

On each map there are many runegates organized into one or more sets of five corresponding to the five Traveler powers (Earth, Wind, Fire, Water or Spirit.) With a few exceptions, within each set any of the runegates can access any of the other four runegates using these powers. If there is more than one set then there will usually be a "grand terminal" as well which brings one runegate from each set into mutual proximity, allowing you to "change tracks." In addition, each runegate will also have three permanently opened law (white), chaos (rainbow) and death (black) portals to, respectively, the Law Gate (if it exists), Maelstrom and Oblivion.

Within each set, use the appropriate power on your current runegate to create the portal you need. Using the power of the runegate you are standing on will have no effect unless otherwise noted.

Aerynth

This entry is incomplete. Your help would be appreciated. Using the Law portal always leads to the Law Gate at the safehold Khar Th'Sekt, unless you are already at the Law Gate in which case it leads to The Forbidden Gate.
  • Graven Rock (Earth)
  • Ring of Kauro (Fire)
  • Dovaal's Gate (Air)
  • Sigil Stone (Water)
  • Haedan's Stone (Spirit)
    • Spirit--->The Forbidden Gate
  • The Forbidden Gate (Use Spirit from Haedan's Stone or Law from Khar Th'Sekt)
  • Maelstrom's Eye (Chaos)
  • Doomgate (Death)
  • Law Gate (Law)

Dalgoth

This entry is incomplete. Your help would be appreciated.

Western Region

Accessed via Maelstrom's Gate (Chaos)

  • Ring of Auros Mir (Fire)
  • Wanderstone (Earth)
  • Portalstone (Water)
  • Journeystone (Air)
  • Gravenstone (Spirit)
  • Runegate (Law) - This gate is for access to Eastern Region gates.
  • Doomgate (Death)

Eastern Region

Accessed via Runegate (Law)

  • Ring of Auros Mir (Fire)
  • Alric's Gate (Earth)
  • Valgrom's Gate (Water)
  • Ring of Verros Mir (Air)
  • Kellast's Gate (Spirit)
  • Maelstrom's Gate (Chaos) - This gate is for access to Western Region gates.
  • Doomgate (Death)

Vorringia

Vorringia Runegates

Using the Law portal always leads to the Law Gate, unless you are already at the Law Gate in which case it leads to Terminus Eye.

Note: The image to the right shows the Law Gate in an incorrect location. It is actually located directly adjacent to Aeldreth, near the centre of the mainland. On the Vorringia_(modified) mapset it is near Sea Dogs Rest, on the SE corner of the Mainland. (Someone should fix this image).

Mainland

  • Haldrom's Gate (Fire)
  • Ulwer's Gate (Earth)
  • Nephram's Gate (Water)
  • Kestor's Gate (Air)
  • Vander's Gate (Spirit)
    • Terminus Isle

Iceland

  • Jarlsring (Fire)
  • Bergensring (Earth)
  • Erkenring (Water)
  • Nordenring (Air)
  • Fremderring (Spirit)
    • Terminus Isle

Outland

This set has no air gate.

  • Dragon's Eye (Fire)
  • Doom's Eye (Earth)
  • Serpent's Eye (Water)
  • Terminus Eye (Spirit)
    • Terminus Isle
  • Maelstrom's Eye (Chaos)
    • Accessible from any Chaos portal but part of the Outland set.
  • Doomgate (Death)
    • Accessible from any Death portal but part of the Outland set.
    • Using the air portal will take you to Maelstrom's Eye

Law Gate

Accessible from all other runegates via the Law portal.
Located at Aeldreth (or Sea Dogs Rest on the Vorringia_(modified) map.)

  • Law-->Terminus Eye (Outland set)
  • Earth-->Ulwer's Gate (Mainland set)
  • Air-->Kestor's Gate (Mainland set)
  • Fire-->Dragon's Eye (Outland set)
  • Water-->Erkenring (Iceland Set)
  • Spirit-->Vander's Gate (Mainland set, Terminus Isle)