Difference between revisions of "Fury"
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− | + | '''[[Spear|Spear Mastery]] Powers''': 5<br> | |
− | + | '''[[Unarmed]] Powers''': 5<br> | |
− | '''[[ | + | '''[[Unarmed|Unarmed Mastery]] Powers''': 5 |
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− | '''[[Unarmed|Unarmed Mastery]] Powers''': |
Revision as of 17:31, 17 August 2005
Contents
The Fury
Weapon Specializations
None |
Other Skills
Level 1: granted Spear |
Arcane Master
Base Classes
Mage
Available Races
Aelfborn, Elves, Humans, Irekei, Nephilim
Available Disciplines
Animator, Blade Weaver, Blood Prophet, Conjurer, Enchanter, Rune Caster, Summoner, Traveller, Undead Hunter
Primary Attributes
Health Bonus: 39
Mana Bonus: 20
Stamina Bonus: 0
Their Lore
For millennia the Amazons have dwelt apart from the peoples of the World, their great empire hidden in the heart of the impenetrable jungles of the South. Through all that time, powerful Wise Women have protected them, acting as the keepers of ancient secrets and powerful magic. It is said that a millennium ago an Amazon sculptor named Lyestra discovered the energy locked within everything, energy that can be used for creation and transformation, but which can only be released through the destruction of the vessel that holds it. The Amazon witches named this force the Fury, and adopted its name as their own. Weather witches without equal, Furies call forth the destructive potential hidden within the sky, unleashing storms, gales, and floods upon their enemies. Legend has it that the ancient Furies could also call forth power from earth and fire, but that these ancient secrets have been lost.
Read more Fury Lore
Powers and Abilities
Backstab
Sneak Attack!
You must be using Sneak to activate this power
Granted: Level 10
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 90.0 Seconds
Requirements: You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 10 seconds (at power ranks 1-40)
Effects:
Attack Bonus: + 60% to 100% (from power rank 0 to 40)
Damage Dealt: + 80 to 400 (from power rank 0 to 40)
Players attacks bypass passive defense (target cannot Block, Dodge or Parry).
Effect ends if affected attacks (swings his weapon)
Effect ends if affected unequips any piece of equipment
Peek
Single-target Taunt
Player-versus-Enviroment Only
Granted: Level 10
Focus Skill: None
Stamina Cost: 15
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving when he activates this power.
Requires Roll to hit: No
Target and Range: 10 Unit(s) (Monsters or Players)
Duration: N/A
Effects:
Player can attempt to take something from another mobile's inventory.
Steal
Granted: Level 20
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 51.0 to 31.0 Seconds (at power ranks 12-40)
Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only
Requires Roll to hit: None
Target and Range: 10 Unit(s) (Monsters or Players)
Effects:
Player can attempt to take something from another mobile's inventory.
Indomitable Will
Personal Root and Snare Break
Granted: Level 20
Focus Skill: None
Stamina Cost: 10
Casting Time: 0.0 Seconds
Recycle Time: 120.0 Seconds
Requirements: None.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: N/A
Effects:
Removes effect with "Snare" dispel tag.
Removes effect with "Root" dispel tag.
Stances
All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 20 seconds
Defensive Stance Granted Rank: 40 Attack Penalty: -6% |
Offensive Stance Granted Rank: 20 Delay Between Attacks: -25% |
Precise Stance Granted Rank: 40 Attack Bonus: + 24% |
Weapon Powers
Spear Powers: 5
Spear Mastery Powers: 5
Unarmed Powers: 5
Unarmed Mastery Powers: 5