Difference between revisions of "Morloch's Revelry"

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== Destroyer's Sway ==
 
== Destroyer's Sway ==
Each outgoing weapon attack and damaging spell performed in the area of the besieged city will receive a dynamically-adjusted damage increase or decrease proportional to the source's advantage or disadvantage of ally number. This adjustment changes every 15 seconds and is based on battlefield activity over the previous 5 minutes.
+
Each outgoing weapon attack and damaging spell performed in the area of the besieged city will receive a dynamically-adjusted damage increase or decrease proportional to the source's advantage or disadvantage of ally numbers. This adjustment is recalculated every 15 seconds based on battlefield activity over the previous 5 minutes.
  
The following lists describe the adjustments when attacks are made on one of the other groups (in-fighting is not modified). These adjustments do not apply if no side has more than 20 players.  
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The following lists describe the damage adjustments that apply when attacks are made on the opposing force (in-fighting is not modified). These adjustments do not apply if no side has more than 20 players.  
 
=== Rates of Adjustment ===
 
=== Rates of Adjustment ===
 
The following bonuses apply to the attacker or defender with a numbers '''disadvantage'''.
 
The following bonuses apply to the attacker or defender with a numbers '''disadvantage'''.

Revision as of 14:37, 25 January 2018

WIP.png "Morloch's Revelry" is a work in progress.
The information below may be incomplete and/or inaccurate!

Morloch's Revelry is a game mechanic designed to improve parity in heavily imbalanced bane battles.

Hand of Morloch

Once a character has been judged as an attacker, defender, or crasher, its actions in combat will influence the ever-swaying hand of war in the form of modifications to its outgoing spell and weapon damage. A calculation is performed at the moment of the attack that will either increase it, decrease it, or not modify it at all depending the disparity between allies and enemies in the area of battle.

Classifications

  • The defending nation and their allies are considered defenders.
  • The attacking nation and their allies are considered attackers.
  • All other parties are considered crashers.

Destroyer's Sway

Each outgoing weapon attack and damaging spell performed in the area of the besieged city will receive a dynamically-adjusted damage increase or decrease proportional to the source's advantage or disadvantage of ally numbers. This adjustment is recalculated every 15 seconds based on battlefield activity over the previous 5 minutes.

The following lists describe the damage adjustments that apply when attacks are made on the opposing force (in-fighting is not modified). These adjustments do not apply if no side has more than 20 players.

Rates of Adjustment

The following bonuses apply to the attacker or defender with a numbers disadvantage.

Disadvantage Damage Bonus
x1.12 or less no bonus
x1.15 +18% damage
x1.5 +20% damage
x2 +46% damage
x3 +98% damage
x4 +150% damage

The following penalties apply to the attacker or defender with a numbers advantage.

Advantage Damage Penalty
x1.12 or less no penalty
x1.15 -1% damage
x1.5 -12% damage
x2 -21% damage
x3 -32% damage
x4 -37.5% damage

Crasher Adjustments

  • Attackers and defenders never receive a penalty for attacking crashers, even with a numbers advantage.
  • Crashers always receive at least a 20% damage penalty when damaging attackers or defenders.

Example

A defending city was only able to muster 25 players for their defense. Their attackers, however, managed to rally 35 players. The attackers have a x1.4 numbers advantage. Therefore, all defenders receive a damage buff of +18%. The attackers receive a damage penalty of -1%. While these adjustments alone may not be enough to help the defenders overcome their disadvantage, it may give them a fighting chance!