Difference between revisions of "Morloch's Revelry"
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== Hand of Morloch == | == Hand of Morloch == | ||
Once a character has been judged as an attacker, defender, or crasher, its actions in combat will influence the ever-swaying hand of war in the form of modifications to its outgoing spell and weapon damage. A calculation is performed at the moment of the attack that will either increase it, decrease it, or not modify it at all depending the disparity between allies and enemies in the area of battle. | Once a character has been judged as an attacker, defender, or crasher, its actions in combat will influence the ever-swaying hand of war in the form of modifications to its outgoing spell and weapon damage. A calculation is performed at the moment of the attack that will either increase it, decrease it, or not modify it at all depending the disparity between allies and enemies in the area of battle. | ||
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=== Classifications === | === Classifications === | ||
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Each outgoing weapon attack and damaging spell performed in the area of the besieged city will receive a dynamically-adjusted damage increase or decrease proportional to the source's advantage or disadvantage of ally number. This adjustment changes every 15 seconds and is based on battlefield activity over the previous 5 minutes. | Each outgoing weapon attack and damaging spell performed in the area of the besieged city will receive a dynamically-adjusted damage increase or decrease proportional to the source's advantage or disadvantage of ally number. This adjustment changes every 15 seconds and is based on battlefield activity over the previous 5 minutes. | ||
− | The following lists describe the adjustments when attacks are made on one of the other groups (in-fighting is not modified). | + | The following lists describe the adjustments when attacks are made on one of the other groups (in-fighting is not modified). These adjustments do not apply if no side has more than 20 players. |
=== Rates of Adjustment === | === Rates of Adjustment === | ||
The following bonuses apply to the attacker or defender with a numbers '''disadvantage'''. | The following bonuses apply to the attacker or defender with a numbers '''disadvantage'''. | ||
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! Damage Bonus | ! Damage Bonus | ||
|- | |- | ||
+ | | x1.12 or less | ||
+ | | ''no bonus'' | ||
+ | |- | ||
| x1.15 | | x1.15 | ||
| +18% damage | | +18% damage | ||
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! Damage Penalty | ! Damage Penalty | ||
|- | |- | ||
+ | | x1.12 or less | ||
+ | | ''no penalty'' | ||
+ | |- | ||
| x1.15 | | x1.15 | ||
| -1% damage | | -1% damage | ||
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|- | |- | ||
|} | |} | ||
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+ | === Crasher Adjustments === | ||
+ | * Attackers and defenders '''never''' receive a penalty for attacking crashers, even with a numbers advantage. | ||
+ | * Crashers ''always'' receive at least a 20% damage penalty when damaging attackers or defenders. | ||
=== Example === | === Example === | ||
A defending city was only able to muster 25 players for their defense. Their attackers, however, managed to rally 35 players. The attackers have a x1.4 numbers advantage. Therefore, all defenders receive a damage ''buff'' of +18%. The attackers receive a damage ''penalty'' of -1%. While these adjustments alone may not be enough to help the defenders overcome their disadvantage, it may give them a fighting chance! | A defending city was only able to muster 25 players for their defense. Their attackers, however, managed to rally 35 players. The attackers have a x1.4 numbers advantage. Therefore, all defenders receive a damage ''buff'' of +18%. The attackers receive a damage ''penalty'' of -1%. While these adjustments alone may not be enough to help the defenders overcome their disadvantage, it may give them a fighting chance! | ||
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 14:34, 25 January 2018
Morloch's Revelry is a game mechanic designed to improve parity in heavily imbalanced bane battles.
Contents
Hand of Morloch
Once a character has been judged as an attacker, defender, or crasher, its actions in combat will influence the ever-swaying hand of war in the form of modifications to its outgoing spell and weapon damage. A calculation is performed at the moment of the attack that will either increase it, decrease it, or not modify it at all depending the disparity between allies and enemies in the area of battle.
Classifications
- The defending nation and their allies are considered defenders.
- The attacking nation and their allies are considered attackers.
- All other parties are considered crashers.
Destroyer's Sway
Each outgoing weapon attack and damaging spell performed in the area of the besieged city will receive a dynamically-adjusted damage increase or decrease proportional to the source's advantage or disadvantage of ally number. This adjustment changes every 15 seconds and is based on battlefield activity over the previous 5 minutes.
The following lists describe the adjustments when attacks are made on one of the other groups (in-fighting is not modified). These adjustments do not apply if no side has more than 20 players.
Rates of Adjustment
The following bonuses apply to the attacker or defender with a numbers disadvantage.
Disadvantage | Damage Bonus |
---|---|
x1.12 or less | no bonus |
x1.15 | +18% damage |
x1.5 | +20% damage |
x2 | +46% damage |
x3 | +98% damage |
x4 | +150% damage |
The following penalties apply to the attacker or defender with a numbers advantage.
Advantage | Damage Penalty |
---|---|
x1.12 or less | no penalty |
x1.15 | -1% damage |
x1.5 | -12% damage |
x2 | -21% damage |
x3 | -32% damage |
x4 | -37.5% damage |
Crasher Adjustments
- Attackers and defenders never receive a penalty for attacking crashers, even with a numbers advantage.
- Crashers always receive at least a 20% damage penalty when damaging attackers or defenders.
Example
A defending city was only able to muster 25 players for their defense. Their attackers, however, managed to rally 35 players. The attackers have a x1.4 numbers advantage. Therefore, all defenders receive a damage buff of +18%. The attackers receive a damage penalty of -1%. While these adjustments alone may not be enough to help the defenders overcome their disadvantage, it may give them a fighting chance!