Difference between revisions of "Morloch's Revelry"
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=== Hand of Morloch === | === Hand of Morloch === | ||
− | Once a character has been judged as an attacker, defender, or crasher, its actions in combat will influence the ever-swaying hand of war in the form of modifications to outgoing spell and weapon damage. | + | Once a character has been judged as an attacker, defender, or crasher, its actions in combat will influence the ever-swaying hand of war in the form of modifications to its outgoing spell and weapon damage. A calculation is performed at the moment of the attack that will either increase it, decrease it, or not modify it at all depending the disparity between allies and enemies in the area of battle. The following lists describe the adjustments when attacks are made on one of the other groups (in-fighting is not modified). |
− | + | * '''Defenders''' | |
+ | ** When a defender damages an attacker then we calculate the highest defender total over the last 5 minutes against the highest attacker total to get the modifier. | ||
+ | ** When a defender damages a crasher then we calculate the highest defender total over the last 5 minutes against the highest crasher total plus the highest attacker total to get the modifier. | ||
− | When a defender damages an attacker then we calculate the highest defender total over the last 5 minutes against the highest attacker total to get the modifier. | + | * '''Attackers''' |
+ | ** When an attacker damages a defender then we calculate the highest attacker total over the last 5 minutes against the highest defender total to get the modifier. | ||
+ | ** When an attacker damages a crasher then we calculate the highest attacker total over the last 5 minutes against the highest crasher total plus the highest defender total to get the modifier. | ||
+ | |||
+ | * '''Crashers''' | ||
+ | ** When a crasher damages an attacker then we calculate the highest highest crasher total plus the highest defender total over the last 5 minutes against the highest attacker total to get the modifier. | ||
+ | ** When a crasher damages a defender then we calculate the highest highest crasher total plus the highest attacker total over the last 5 minutes against the highest defender total to get the modifier. | ||
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 03:03, 25 January 2018
Morloch's Revelry is a game mechanic designed to improve parity in heavily imbalanced bane battles.
Mechanics
Dynamic Classification
Morloch's Revelry uses a combination of world positioning, combat events, and other subtle logged events to determine whether a player at a bane battle is an attacker, a defender, or a crasher. This classification updates dynamically in real-time to allow flexibility and prevent players from attempting to circumvent its effects.
Hand of Morloch
Once a character has been judged as an attacker, defender, or crasher, its actions in combat will influence the ever-swaying hand of war in the form of modifications to its outgoing spell and weapon damage. A calculation is performed at the moment of the attack that will either increase it, decrease it, or not modify it at all depending the disparity between allies and enemies in the area of battle. The following lists describe the adjustments when attacks are made on one of the other groups (in-fighting is not modified).
- Defenders
- When a defender damages an attacker then we calculate the highest defender total over the last 5 minutes against the highest attacker total to get the modifier.
- When a defender damages a crasher then we calculate the highest defender total over the last 5 minutes against the highest crasher total plus the highest attacker total to get the modifier.
- Attackers
- When an attacker damages a defender then we calculate the highest attacker total over the last 5 minutes against the highest defender total to get the modifier.
- When an attacker damages a crasher then we calculate the highest attacker total over the last 5 minutes against the highest crasher total plus the highest defender total to get the modifier.
- Crashers
- When a crasher damages an attacker then we calculate the highest highest crasher total plus the highest defender total over the last 5 minutes against the highest attacker total to get the modifier.
- When a crasher damages a defender then we calculate the highest highest crasher total plus the highest attacker total over the last 5 minutes against the highest defender total to get the modifier.