Difference between revisions of "Formulas"
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=== '''Melee ATR Formula''' <br />=== | === '''Melee ATR Formula''' <br />=== | ||
− | Melee | + | Melee ATR = (Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier |
=== '''Base Skill Formula''' <br />=== | === '''Base Skill Formula''' <br />=== |
Revision as of 04:06, 14 April 2010
Contents
- 1 Shadowbane Confirmed Game Formulas
- 1.1 Focus skill cap
- 1.2 Spell ATR formula
- 1.3 Melee ATR Formula
- 1.4 Base Skill Formula
- 1.5 Training Skill Max
- 1.6 Defence
- 1.7 Alternative Defence Formula
- 1.8 Weapon Max Damage
- 1.9 Weapon Min Damage
- 1.10 Universial Spell Damage Formula
- 1.11 Points spent to train
- 1.12 Dex Penalty on Armor
- 1.13 Stamina Drain per weapon swing
Shadowbane Confirmed Game Formulas
Focus skill cap
55 + int + (primaryStat/10) + racebonus + traitsbonus
Spell ATR formula
7 * Spell Focus Line + 0.5 * DEX + (ATR magical bonuses on weapon(s))
Round .5 values to next highest whole number. (i.e. 719.5 = 720)
Melee ATR Formula
Melee ATR = (Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier
Base Skill Formula
(75 + 3*int + 2*secondary) / 20
What the secondary stat is depends on the skill: all spell casting skills use spirit, Heavy/Medium armor, Axe, Axe Mastery, Sword (Mastery), Hammer (Mastery), Polearm (Mastery) and Great Sword/Axe/Hammer Mastery use strength, Toughness and Athletics use constitution, and Light armor, Unarmed (Mastery), Dagger (Mastery), Staff (Mastery), Bow, Crossbow, Archery, Blade Mastery, and Blade Weaving use dexterity.
This is only a rough approximation, there is no formula for this as the rate at which they increase is irregular, the Shadowbane Gameplay Mechanics forums have the full list.
Training Skill Max
Results are in Percentile
1) Take your main stat and divide it by 10.
2) Add your race bonus(if any) to that.
3) Add any creation runes(if any) to that.
4) Add 50 to that.
5) Add your INT to that.
6) Add 10 to that(this is to compensate for the 2 for 1 first 10 trains)
7) This final number is what you can train that skill to.
Defence
((dex*2) + (total armour*(armour skill * .03)) + (shield armour * (shield skill * .03)) + ((primary weapon skill + secondary weapon skill)/2)) * (1.stance modifier)
Alternative Defence Formula
Defense = (1+ArmorSkill / 50) * ArmorDef + (1+ShieldSkill / 100) * ShieldDef + (WeaponSkill / 2) + (WeaponMastery / 2) + Dex * 2 + Flat bonuses from rings or cloth
Weapon Max Damage
Weapon Max DMG = BaseDMG * ((Primary Stat * 2 + Secondary Stat + Weapon Skill + Weapon Mastery)/105)
Weapon Min Damage
Weapon Min DMG = BaseDMG * ((Primary Stat + Secondary Stat * 2 + Weapon Skill + Weapon Mastery)/105)
Universial Spell Damage Formula
Min = ( 0.5 + 0.0075*int + 0.011*spir + 0.0196*focus)*spell min dmg
Max = (0.62 + 0.0192*int + 0.00415*spir + 0.015*focus)*spell max dmg
Points spent to train
First 10 trains = 1 train for 2%
Past 10 trains = 1 train for 1%
Past 90 trains = 2 trains for 1%
Past 110 trains = 3 trains for 1%
Past 130 trains = 4 trains for 1%
Partial % does not register in formulas, ex. you gain no benefit for having 91 trains in a skill as it is the same % as 90
Dex Penalty on Armor
(weight of all armor) * .004 * (dex with no armor) = (dex penalty with armor equipped)
Stamina Drain per weapon swing
1/3 stam per 1w of items, per swing
a 3w item will drain 1 stam per swing.
a 15w item will drain 5 stam per swing
w = Weight.