Difference between revisions of "Circle Swing"
Line 13: | Line 13: | ||
*<B>Stackability:</B> Cannot be stacked with other effects of type 'WeaponMove' (0). | *<B>Stackability:</B> Cannot be stacked with other effects of type 'WeaponMove' (0). | ||
*<B>Duration:</B> 10 seconds | *<B>Duration:</B> 10 seconds | ||
− | *<FONT color=#0000ff><B>On Next Combat Swing Apply Power:</B></FONT> | + | *<FONT color=#0000ff><B>On Next Combat Swing Apply Power:</B></FONT> |
− | **Removes effects with dispel tag | + | **<b>Casting Time:</b> 0.2 seconds |
+ | **<b>Generates Hate:</b> No | ||
+ | **<b>Target and Range:</b> Monsters or Players (10 Units) -- Can affect caster and group members. | ||
+ | **<b><FONT color=#0000ff>Removes Effect</FONT>:</b> | ||
+ | ***Removes effects with dispel tag 'Stance'</UL> | ||
<br> | <br> | ||
*<B>Fighter-Barbarian</B> ''(Granted Rank: Journeyman (20))'' | *<B>Fighter-Barbarian</B> ''(Granted Rank: Journeyman (20))'' |
Revision as of 21:59, 16 November 2009
"Weapon Power and Stance Removal"
Requires: Hammer Skill (60)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 30.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Requires Hammer weapon in right hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0).
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.2 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
- Removes Effect:
- Removes effects with dispel tag 'Stance'
- Fighter-Barbarian (Granted Rank: Journeyman (20))
- Attack Bonus: + 17%
- Damage Dealt: + 34%
- Stamina Cost: 9.9
- Rogue-Barbarian (Granted Rank: Apprentice(10))
- Attack Bonus: + 13%
- Damage Dealt: + 26%
- Stamina Cost: 10.9
- Fighter-Crusader (Granted Rank: Proficient (30))
- Attack Bonus: + 21%
- Damage Dealt: + 42%
- Stamina Cost: 8.9
- Healer-Crusader (Granted Rank: Skilled (25))
- Attack Bonus: + 19%
- Damage Dealt: + 38%
- Stamina Cost: 9.4
- Healer-Prelate (Granted Rank: Journeyman (20))
- Attack Bonus: + 17%
- Damage Dealt: + 34%
- Stamina Cost: 9.9
- Fighter-Sentinel (Granted Rank: Grand Master (40))
- Attack Bonus: + 25%
- Damage Dealt: + 50%
- Stamina Cost: 7.9
- Fighter-Templar (Granted Rank: Adept (15))
- Attack Bonus: + 15%
- Damage Dealt: + 30%
- Stamina Cost: 10.4
- Fighter-Warrior (Granted Rank: Grand Master (40))
- Attack Bonus: + 25%
- Damage Dealt: + 50%
- Stamina Cost: 7.9
- All Other Fighters (Granted Rank: Apprentice (10))
- Attack Bonus: + 13%
- Damage Dealt: + 26%
- Stamina Cost: 10.9
- All Other Healers (Granted Rank: Beginner (5))
- Attack Bonus: + 11%
- Damage Dealt: + 22%
- Stamina Cost: 11.4