Difference between revisions of "Archery"
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===[[Vital Shot]]=== | ===[[Vital Shot]]=== | ||
− | "Weapon Power and Snare"''<br /> | + | ''"Weapon Power and Snare"''<br /> |
''Requires: Archery Skill (40)''<br />'' | ''Requires: Archery Skill (40)''<br />'' | ||
<UL> | <UL> |
Revision as of 19:44, 14 November 2009
Contents
Narrative
Thought to be the legacy of the lost Anomani, the art of Archery teaches any bow or crossbow user to attune themselves to their weapon and to the spirits of the very winds, increasing their shots' accuracy, range, and power.
Races, Classes, and Runes
Skill granted by:
Archery Powers
Eagle's Aim
"Weapon Power and Defense Debuff"
Requires: Archery Skill (30)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Applies Effect(s): (From Power Ranks 20 to 20)
- Duration: 8 to 15.6 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'DefenseDebuff' (0)
- Defense Penalty: -1% to -41% (from power rank 0 to 40)
Shot to the Leg
"Weapon Power and Snare"
Requires: Archery Skill (40)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Applies Effect(s): (From Power Ranks 20 to 20)
- Duration: 7 to 15 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'Snare' (0)
- Movement Rate: -10% to -60% (from power rank 0 to 40)
Wicked Barb
"Weapon Power and Bleeding Damage"
Requires: Archery Skill (50)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.2 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Does damage over time (Every 5 seconds):
- Duration: 25 to 65 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'Bleeding' (0)
- Health Damage: 5- 13 points of Health
- Flagged as 'Bleeding' damage
Wyvern's Sting
"Weapon Power and Attack Speed Debuff"
Requires: Archery Skill (60)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Applies Effect(s): (From Power Ranks 20 to 20)
- Duration: 5 to 10.2 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'AttackSpeedDeBuff' (0)
- Delay Between Attacks: +1% to +41% (from power rank 0 to 40)
Kenaryn's Mark
"Weapon Power and Defense Debuff"
Requires: Archery Skill (70)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Applies Effect(s):
- Duration: 5 to 10.2 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'DefenseDebuff' (0)
- Defense Penalty: -1% to -41% (from power rank 0 to 40)
Grounding Shot
"Weapon Power and Ground"
Requires: Bow Skill (110), Archery Skill (95)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Bow weapon in left hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Removes Effect(s):
- Removes effect with "Flight" dispel tag.
- Removes effect with "Flight" dispel tag.
- Applies Effect(s):
- Duration: : :03 seconds
- Stackability:
- Stack Category: NoStun
- Stack Rank: 5
- Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
- Stack Category: NoStun
- Cannot be stunned
- Duration: : :03 seconds
- Applies Effect(s):
- Duration: :01 seconds
- Stackability:
- Stack Category: Stun
- Stack Rank: 0
- Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
- Stack Category: Stun
- Target cannot move.
- Target is stunned.
- Dispel Tags: DeBuff, Effect, Stun
- Duration: :01 seconds
- Applies Effect(s):
- Target is grounded
- Target cannot fly
Steady Aim
"Weapon Power and Defense Debuff"
Requires: Archery Skill (30)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Applies Effect(s):
- Duration: 10 to 20 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'DefenseDebuff' (0)
- Defense Penalty: -1% to -41% (from power rank 0 to 40)
Vital Shot
"Weapon Power and Snare"
Requires: Archery Skill (40)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Applies Effect(s): (From Power Ranks 20 to 20)
- Duration: 7 to 15 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'Snare' (0)
- Movement Rate: -6% to -25% (from power rank 0 to 40)
True Marksmanship
"Weapon Power and Attack Speed Debuff"
Requires: Archery Skill (50)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Applies Effect(s):
- Duration: 8 to 15.6 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'AttackSpeedDeBuff' (0)
- Delay Between Attacks: +1% to +41% (from power rank 0 to 40)
Shoot to Kill
"Weapon Power and Bleeding Damage"
Requires: Archery Skill (60)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.2 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Does damage over time (Every 5 seconds):
- Duration: 25 to 65 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'Bleeding' (0)
- Health Damage: 6- 15 points of Health
- Flagged as 'Bleeding' damage
Doom Bolt
"Weapon Power and Attack Debuff"
Requires: Archery Skill (70)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Player must not be moving when he activates this power. Requires Crossbow weapon in right hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (150 Units) -- Can affect caster and group members.
- Applies Effect(s):
- Duration: 5.65 to 10.2 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'AttackValueDebuff' (0)
- Attack Penalty: -1% to 41% (from power rank 0 to 40)