Difference between revisions of "Hammer Time"
Line 6: | Line 6: | ||
*<B>Recycle Time:</B> 20.0 seconds | *<B>Recycle Time:</B> 20.0 seconds | ||
*<B>Generates Hate:</B> Moderate | *<B>Generates Hate:</B> Moderate | ||
− | *<B>Power User Requirements:</B> Requires Hammer weapon in right hand. Forbids Hammer Mastery weapon in right hand. Forbids Throwing weapon in right hand. | + | *<B>Power User Requirements:</B> Requires [[Hammer weapon]] in right hand. Forbids [[Hammer Mastery]] weapon in right hand. Forbids [[Throwing weapon]] in right hand. |
*<B>Mode Required:</B> Combat Mode Only | *<B>Mode Required:</B> Combat Mode Only | ||
*<B>Requires Hit Roll:</B> No | *<B>Requires Hit Roll:</B> No |
Revision as of 20:16, 18 October 2009
Requires: Great Hammer Mastery Skill (60)
"Weapon Power and Power Block"
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: Requires Hammer weapon in right hand. Forbids Hammer Mastery weapon in right hand. Forbids Throwing weapon in right hand.
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0).
- Duration: 10 seconds
- On Next Combat Swing Apply Power:
- Casting Time: 0.8 seconds
- Generates Hate: No
- Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members.
- Applies Effect(s):
- Duration: 4 to 8 seconds (at power ranks 0 to 40)
- Stackability: Cannot be stacked with other effects of type 'PowerInhibitor' (0).
- Target cannot cast spells or use powers.
- Fighter-Barbarian (Granted Rank: Grand Master (40))
- Attack Bonus: + 50%
- Damage Dealt: + 100.2%
- Stamina Cost: 19.3
- Duration: 8
- Rogue-Barbarian (Granted Rank: Proficient (30))
- Attack Bonus: + 42%
- Damage Dealt: + 83.9%
- Stamina Cost: 21.6
- Duration: 7
- Fighter-Crusader (Granted Rank: Journeyman (20))
- Attack Bonus: + 34%
- Damage Dealt: + 67.6%
- Stamina Cost: 23.9
- Duration: 6
- Healer-Crusader (Granted Rank: Apprentice (10))
- Attack Bonus: + 26%
- Damage Dealt: + 51.3%
- Stamina Cost: 26.2
- Duration: 5
- Healer-Prelate (Granted Rank: Apprentice (10))
- Attack Bonus: + 26%
- Damage Dealt: + 51.3%
- Stamina Cost: 26.2
- Duration: 5
- Fighter-Ranger (Granted Rank: Journeyman (20))
- Attack Bonus: + 34%
- Damage Dealt: + 67.6%
- Stamina Cost: 23.9
- Duration: 6
- Rogue-Ranger (Granted Rank: Apprentice (10))
- Attack Bonus: + 26%
- Damage Dealt: + 51.3%
- Stamina Cost: 26.2
- Duration: 5
- Fighter-Sentinel (Granted Rank: Grand Master (40))
- Attack Bonus: + 50%
- Damage Dealt: + 100.2%
- Stamina Cost: 19.3
- Duration: 8
- Fighter-Templar (Granted Rank: Adept (15))
- Attack Bonus: + 30%
- Damage Dealt: + 59.45%
- Stamina Cost: 25.05
- Duration: 5.5
- Fighter-Warrior (Granted Rank: Grand Master (40))
- Attack Bonus: + 50%
- Damage Dealt: + 100.2%
- Stamina Cost: 19.3
- Duration: 8
- All Other Fighters (Granted Rank: Apprentice (10))
- Attack Bonus: + 26%
- Damage Dealt: + 51.3%
- Stamina Cost: 26.2
- Duration: 5