Difference between revisions of "Category:Skills"
Line 1: | Line 1: | ||
Skills can be filled with Training Points. These skills are expressed as percentages that do not cap at 100%. | Skills can be filled with Training Points. These skills are expressed as percentages that do not cap at 100%. | ||
− | There are skills granted by discipline runes, classes, starting traits, or races. Every caster-type class has its own skill which improves the attack rating and damage of the class spells, and also grants new spells (e.g. Channelers have a skill called [[Channeling]]). Weapon skills improve attack rating and damage when one is wielding a weapon that focuses in that class; they also grant weapon powers (e.g. Sword-users use the skill [[Sword]]). Weapon Masteries grant weapon powers and improve attack rating (e.g. [[Sword Mastery]]). There are also skills granted to a race, mostly to improve race-defining spells (e.g. Vampires have a skill called [[Bloodcraft]]). | + | There are skills granted by discipline runes, classes, [[Starting_Traits|starting traits]], or races. Every caster-type class has its own skill which improves the attack rating and damage of the class spells, and also grants new spells (e.g. Channelers have a skill called [[Channeling]]). Weapon skills improve attack rating and damage when one is wielding a weapon that focuses in that class; they also grant weapon powers (e.g. Sword-users use the skill [[Sword]]). Weapon Masteries grant weapon powers and improve attack rating (e.g. [[Sword Mastery]]). There are also skills granted to a race, mostly to improve race-defining spells (e.g. Vampires have a skill called [[Bloodcraft]]). |
Skills have a maximum defined by the amount of Intelligence you have; when this is reached, the numerical amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets. | Skills have a maximum defined by the amount of Intelligence you have; when this is reached, the numerical amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets. |
Revision as of 04:32, 17 November 2008
Skills can be filled with Training Points. These skills are expressed as percentages that do not cap at 100%.
There are skills granted by discipline runes, classes, starting traits, or races. Every caster-type class has its own skill which improves the attack rating and damage of the class spells, and also grants new spells (e.g. Channelers have a skill called Channeling). Weapon skills improve attack rating and damage when one is wielding a weapon that focuses in that class; they also grant weapon powers (e.g. Sword-users use the skill Sword). Weapon Masteries grant weapon powers and improve attack rating (e.g. Sword Mastery). There are also skills granted to a race, mostly to improve race-defining spells (e.g. Vampires have a skill called Bloodcraft).
Skills have a maximum defined by the amount of Intelligence you have; when this is reached, the numerical amount of skill you have turns gold. When a piece of gear, buff or boon improves a skill, the greater amount is displayed in blue between brackets.
Pages in category "Skills"
The following 57 pages are in this category, out of 57 total.