Difference between revisions of "Grand Master"
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=== Weapon styles === | === Weapon styles === | ||
Much like stances, weapon powers vary depending on one's base class and prestige class. | Much like stances, weapon powers vary depending on one's base class and prestige class. | ||
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+ | == See Also == | ||
+ | * [[Beginner]] | ||
+ | * [[Journeyman]] | ||
+ | <br> | ||
+ | {{jargon}} |
Revision as of 02:16, 27 July 2007
Grand Master or GM refers to a skill grade which represents the highest level of training in a standard 40 point power, weapon style, or stance. In all stances, and most powers and weapon styles, Grand Master represents the highest possible level of 40 (on a scale of 1 to 40). The act of training a power to 40 trains is also called to "grand master".
Usage
Powers
A power can reach grand master status by way of training. While most powers require you to train them up as you progress in level, some are granted at grandmaster when you obtain them, for example a wizard is granted the power Astral Tether at grand master (40), and there is no need to train it whatsoever. Some powers may be granted free bonus points, but will still need to be trained before they are grand master. An example of this is the rogue assassin's "poison blade" power, which is now granted with 20 points.
Stances
A stance level varies depending on one's base class and prestige class, but beyond these two variables is fixed and unchangable by the bearer.
Weapon styles
Much like stances, weapon powers vary depending on one's base class and prestige class.